ALEX! LOOK AT THE STATS MAN! lol
SU85 cost plus teching minus starting fuel
Building 1 50 fuel Building 2 120 fuel starts with 50 fuel. Total Fuel tech cost? 120. SU85 cost? 120. 240 Fuel. Else AT nade and molo 50 fuel 290 fuel.
Jackson cost plus teching minus starting fuel
LT 50 fuel Major 90 fuel 10 starting fuel. Total tech cost 130. Jackson cost? 125. 255 fuel
Else Grenades, BAR, Ambulance 25+15+10 = 50 fuel. 305 fuel total.
Captain 80 fuel Major 90 fuel 10 starting fuel. Total tech cost 160 fuel. Jackson cost? 125. 285 fuel. Else Grenades, BAR, Ambulance 25+15+10 = 50 fuel. 335 Fuel.
JagdPanzer IV Tech cost minus starting fuel? 0 thats right GOOSE EGG! Unit cost? 135 fuel.
JagdPanzer has a smaller target size then the Panther by FAR in fact smaller then most light vehicles and DPS of 32-25. With enough Pen to ignore all USFs armor values but the Easy 8s/Dozer at Max range.
Panther DPS? 21-15. Tech cost? 80 fuel. 170 fuel for the unit itself. Total fuel? 250. So AS YOU CAN SEE the Panther can arrive around the time of the first USF vehicle. At the same time if the USF player techd to Nades, BARs and Ambu or went Captain tech.
Please take the time to look this stuff up before you make claims. Its gets tiring digging up the stats to crush your intentional or accidental misinformation.
Edit: I am going to start calling the USF fuel starved since all their tech is more expensive then Soviets and OKWs. USF is a fuel starved faction. Oh yeah and to scale need alot of Muni so they are also Muni starved.
Edit again: Forgot the JP4 also has a mini version of focus sites up all the time. They spot for themselves. The Panther does not.And the Jp4 has 60 range. The Panther has 50.
You don't get to arbitrarily factor in the cost of nades an a ambulance when talking about the fuel cost of the Jackson. The Major tier is only 90 fuel and comes with several good tanks. T4 for Soviets is 120 fuel and comes with an insanely useless unit in the form of the SU-76. Not to mention the fact that you keep ignoring that even if the Jackson only cost 15 fuel more it has a turret, higher damage, moves faster, and is more accurate.
You don't get to have a mobile TD with almost double the damage of the other TD's then on top ask to have just as much armor and health. And by the way, all the things that would normally be shooting at a Jackson have just as much garenteed a pen chance against a SU-85, which is much less mobile and doesn't have a turret.
The JPIV is the
most unmaneuverable medium in the game, do you think it has good armor as a joke? No, it has good armor because it is extremely hard to maneuver around the battlefield and it lacks even the ability to traverse it's main gun like the SU-85 can. So what if it's free if you make the BG HQ as your first HQ? Nobody is going to ever make it their first piece of armor because is massively delays your Schwer and the JPIV can't deal with how mobile allied mediums are.
The whole point of this though as I am sure you will ignore is that the Jackson is better because 240 a shot! Thats not the bonus everyone makes it out to be as shown in the above posts. Back to the Sturmtiger reference.
Except a Sturmtiger has a 50 second reload between shots. If it could do it's damage faster everyone would say it is OP as shit. It also doesn't track anymore.
The Jackson is not only better because it has 240 damage a shot, it has great mobility compared to the other medium TD's.
Because the faction design already takes it in account. OKW's Fuel units are cheaper than their Other faction equivalent. Like OKW panther cost vs Ostheer panther cost.
So why would we count them twice?
No they are not. the Ostheer and OKW Panther are both 175 fuel. Teching doesn't change the fact your still at a resource disadvantage which means replacing your losses is far more costly. The KT is the most expensive tank in the game despite being only 30 fuel more expensive than the IS2 thanks to teching costs.