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Post History of Alexzandvar
Thread: Relic: Round Two of the Community Maps Spotlight31 Mar 2015, 17:17 PM
Holy shit is Sittard going to be campy, demo the bridges and dig in boys! In: Lobby |
Thread: Over nerfed Obers31 Mar 2015, 17:15 PM
The people circle jerking about how great the tears are better keep those buckets because when the patch goes live I will bet you 20 dollars someone will make a thread that Obers are till OP, or that some other OKW infantry unit is still OP. In: COH2 Balance |
Thread: Patch March 31st changelog31 Mar 2015, 17:07 PM
@Alex The repair point pioneers are not Sturm pioneers in repair rate. Sturms DO repair faster because you can't make bunches of them to repair like the other factions can. And your first tech building as Soviets is free thanks to starting resources so going T2 and T1 or just T2 + Cons and call in infantry really isn't hard to do for IS2's. Shocks, maxims, and what not + con spam can cause OKW huge issues due to OKW's lack of support weapons. Really isn't that hard to kill their trucks either. I'm not concerned about the KT versus the Jackson, I'm concerned about why it needed a armor reduction to bring it down to the IS2's level when the only Axis TD's that can do over 200 damage to tanks with that high a penetration chance are Super Heavy ones. The IS2 versus KT match up was already easy enough for Soviets (Not unbalanced mind you), the KT isn't some magical beast tank. It's very slow compared to the IS2. And glad to see you refusing to discuss things because ~reasons~. In: Lobby |
Thread: Over nerfed Obers31 Mar 2015, 16:59 PM
Is that account for the reduced damage they get now?
They were not overnerfed, they should have just had a price reduction or been changed in a different way to make them more interesting rather than just gating the LMG behind an upgrade and making it worse while doing nothing else. People have always considered other options, it's just that now you will see even more call in infantry use now that OKW's number 1 infantry based blob counter is reduced. Obers cost effectiveness is now balanced. Nobody is saying this is not the case, my only issue with this change is it's boring and I am 100% sure that we will see a thread demanding Fallsch or JLI get the nerf bat when people start making those in large quantities to. EDIT: They;re fine, they were tested heavily and just require actual skill to use now. They are no harder to use now that they were before the patch. Idiots will be idiots and charge them out of cover like they did before, smart people will be smart and use them at long range like they did before. In: COH2 Balance |
Thread: Patch March 31st changelog31 Mar 2015, 16:53 PM
How about you make a passing attempt to discuss instead of shitposting about me? In: Lobby |
Thread: Patch March 31st changelog31 Mar 2015, 16:50 PM
Except they nerfed the Vet 1 ability (deservingly so), it costs more making it's non-doctrine status a negative rather than a positive especially in such a resource reduced faction, it's fast to repair because Sturms have faster repair because they cost more, not because the KT is magic and gets repaired faster. The reason why it's better than the 230 fuel heavies, is because it costs more than the all the 230 fuel heavies and is tied to teching making it impossible to skip teching to get which is generally accepted as the best way heavies could be balanced as you would need to force players to utilize other units instead of just waiting for heavies. the problem with the KT's armor nerf is that the the Jackson's biggest problem was that It couldn't pen the KT, so it's one or the other. Nerfing the KT's armor and buffing the Jackson seems silly because your laying it on to hard to try and fix one issue. Ostheer is in a bad spot because of other things like teching, and certain units T4 units being meh,although Jackson nerf helps T3 viability. No it doesn't, all you need is 1 AT gun or 1 Captain and the PIV is still useless thanks to the Jackson, 3 hits leave it with only 80 health. So if it get snared, or hit by any other AT it's dead. In: Lobby |
Thread: Over nerfed Obers31 Mar 2015, 16:24 PM
They nerfed the StG's DPS. And Fallsch are 440 but they A. Don't require teching B. Don't need munitions to upgrade their weapons and C. Have a snare. At max range now the IR StG will be less than the LMG Grens at long range. In: COH2 Balance |
Thread: OKW players ELO adjusted - 31.03.2015 patch notes. 31 Mar 2015, 16:15 PM
Calm down, take a breath, and look down the ladder farther than the top 10. USF is quite good in 1v1, especially thanks to the fact it's almost a extremely good chance to win for them on several maps VS Ostheer. I guess this goes mainly for those playing random 3v3+ OKW. Yep, OKW win rates are the highest only among 3's and 4's. In: COH2 Gameplay |
Thread: Over nerfed Obers31 Mar 2015, 15:50 PM
Dude the issue here isn't that the new Obers are shit (because they are not!), it's just that they are fairly costly when you can make units that do more than kill infantry while still being VERY GOOD at killing infantry. JLI and Fallsch can both spawn from buildings, JLI have sprint and can sight for you while cloaking, Fallsch do a buttload of DPS at all ranges and have a snare that OKW needs badly, Fuss are a great meat shield that's cheap and effective while having flares. The G43 makes them even better. Obers should have just had the LMG removed completely (because seriously fuck LMGs), and been given 2 regular StG's and a cost of like 340 MP, IR StG's remain the same. Instead we got the LMG nerfed and move to an upgrade, and the IR StG nerfed for ~reasons~ despite being 30 muni more expensive than the LMG.
That's great, and I never said Obers were worse. But even if they are still better I don't really care because the cost efficiency isn't were I need it to be to justify getting them and then spending munitions on them when I can do the same thing with my call in infantry. Scavenge, Luft, and Breakthrough are all fairly good doctrines, not really any reason not to just skip Obers can get out more utility focused infantry that help fill holes in your ability gaps. In: COH2 Balance |
Thread: Patch March 31st changelog31 Mar 2015, 15:44 PM
Axis have better late game AT, but until you hit Elefant/Jadg time you can hold the advantage as Allies without a large amount of issues. Even the mighty Pak43 still has limited range + a exposed crew, the premier IS2 doctrine has Incendiary barrage for a reason. Just because you buy into the silly Krupp steel meme doesn't mean the rest of us do. In: Lobby |
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