This is a horrible idea, you know the power of the PTRS is model sniping right? Combine that with an Offizer and you will be getting forced retreated every five minutes. Every time an OKW player thinks it's a smart idea to blob up with one I just force retreat him over and over again.
Shhh. We're supposed to be telling stories, not worrying about pesky details like Kubelwagens surviving shells as big as they are.
Forge the Narrative(tm) harder!
The Sturmtiger can give crits to vehicles when they shouldn't get them, like knocking the treads of a Katyusha, giving ambulances main gun destroyed, and giving vehicles permanant engine damage that can't be repaired.
given that the few times i have played them i float ~~1200mp by the time i remembered to build obers... yes, they were large team games and no, that doesn't work as well in smaller games, especially with the recent nerfs, but seriously, that's a fuck ton of mp to be floating because i forgot to build things because i was doing fine with what i have.
Normally around that mid game you would be starting to build tanks, in my competitive AT's I don't float that much MP, but it is noticeable that I will often have 600+ thanks to not having fuel for tanks.
Remember; the float happens for a reason, that reason has to do with not having any MP drains such as support weapons or tanks as well as lacking things like caches. You should be rewarded for intelligently spending MP, not allowed to hoard it to replace entire armies because you can't spend it on anything.
yes but your proposal is to make those mp sinks generate fuel when the faction is supposed to be fuel starved. why they have that "extra" mp doesn't really matter; they're designed to be fuel starved (and have limited access to half their rooster...) and you want to give them better access in exchange for mp they don't need.
Which is why people have suggested Opal trucks or other ways that might cost more MP so it would be a trade off, do you want tanks or do you want infantry? Like how it is with every faction instead of having one that has 1 choice, infantry, and nothing else.
Your vastly overestimating the OKW MP float if you think the first thing everyone will do is spam cachces, the OKW float doesn't come into effect until mid game, early game OKW is stretched very thing for MP.
the problem is that they have a surplus of mp and so spending that surplus to get fuel, the thing they're short of anyway, defeats the point of having a fuel shortage.
i'm sure it could be made balanced but it would defeat a large part of their design and would require unnecessary work that would be better spent rejigging costs/income rates with their current system.
They don't magically have more MP than other factions, they have more MP because they have nothing to spend it on. If you got rid of the MP float by giving them MP sinks you would fix far, far more than you would break.
I encourage you to play more games as OKW dude, and how cancerous the MP float is will be quite apparently quickly.
and they have a fuel penalty because their vehicles are so strong. if you allow them to build caches you're effectively removing the resource penalty. if they're allowed to use caches their fuel costs have to get readjusted.
If they are spending MP to get caches then they are spending MP they won't be spending on Obers, more volks, ect. I think giving OKW caches but at a higher price (say 320) would be okay, but I would still prefer Blitz trucks which only benefit the player and are much more thematically correct to the design of the faction.
IIRC OKW still only gets 66% income from cachces, it's not like they get full fuel income from them. You wouldn't need to readjust OKW's unit prices at all.
I think with the last patch the sturmtiger cant kill vehicle anymore.
This is for me to ask the reason why you need the sturmtiger anymore?
The ambulance got luck and got a crit on it instead of death, which is an issue with all tanks not just the Sturmtiger. It's just worse for the Sturm because it only fires 1 shot at a time
That heavy use of automatic weapons already is represented by other units.
Volksgrenadiers didn't use a lot of automatic weapons IRL and they don't necessarily have to have automatic weapons ingame.
A damage buff to their Kars seems like the only way since they can't use StGs or G43s.
It's also the best choice gmeplay-wise. Increasing their rifle damage to 14 won't change their intended role as defensive/meatshield units.
They'd be slightly more lethal. Comparable to vanilla Grens.
They can use StG's because they can use BAR's which have the same animation.
And Volks DID use a massive amount of automatic weapons, the 400 thousand of the StG's built during the war were earmarked for use by the Volks divisions.