all l2p issues
Could you be more specific?
Thread: Balance Data Since The Patch5 Jul 2015, 18:48 PM
Could you be more specific? In: COH2 Balance |
Thread: Balance Data Since The Patch5 Jul 2015, 18:43 PM
Also yeah idk why Relic decided to apply the weapon killing thing to everything instead of just the PTRS since the Sturmtiger is now a unit without a role. In: COH2 Balance |
Thread: Balance Data Since The Patch5 Jul 2015, 18:28 PM
Exactly. That's the point of the meta shift. Every time there is a patch people need to relearn the game. For the pro's this might take a day or two, for some it will take a week or two. I'm very much guilty of jumping on the bandwagon when it comes to saying things are now awful/good, and Iv been trying to do that less. As for how OKW is right now I would just repeat what I said earlier; OKW early game with the suppression buff for the Kubel/MG34 is a lot nicer but still suffers from the fact OKW lacks any kind of early game building clearance that's affordable. But still it's manageable. What's really hurting OKW right now is the mid game, there is a huuuuge gap between the T1 and T2 vehicles and t3 vehicles. Medic HQ is so insanely popular because the JPIV can help bridge that gap but the lack of an affordable generalist tank has been a real huge kick in the balls for OKW lately. Countering MG's like the .50 cal is also problematic, as with the maxim flanking can normally work with it's tight cone but you don't have that with the .50. In: COH2 Balance |
Thread: How to deal with PTRS5 Jul 2015, 17:44 PM
Most of the time when shreks and zooks damage infantry is due to them being extreme close range with each other and scattering into a blob. In: COH2 Gameplay |
Thread: Artillery Officer Veterancy 5 Jul 2015, 17:43 PM
Once upon a time the AO was the most durable squad in CoH2 and him picking up an LMG turned him into a literal terminator. In: COH2 Gameplay |
Thread: Balance Data Since The Patch5 Jul 2015, 17:33 PM
Also, regarding game balance and how it relates to skill, this is a fascinating watch: This video is extremely funny because essentially CoH2 is nothing BUT foo strategies that people just swap as the meta demands ![]() In: COH2 Balance |
Thread: Balance Data Since The Patch5 Jul 2015, 07:10 AM
Because bringing up an 8 month old scandal was the shining beacon of maturity huh? You sure ain't the first person to be harassed by TAB let me tell you ![]() In: COH2 Balance |
Thread: Balance Data Since The Patch5 Jul 2015, 07:04 AM
This is complete strawmanning and appealing to authority, with absolutely no actual evidence given to support your facts. Company of Heroes 2 is an RTS. The most balanced CoH1 was ever at was when a patch was developed with the top players input. That's what people mean when they talk about balancing around the 1%. It's not exactly unheard of for RTS's to be balanced around the top tier of skill because most losses for people at lower levels tend to result from mistakes. Oh, the irony...... .....what? How was he being immature? The dude literally brought up multiple situations were Aerohank had BM'd but Dusty still said he respected Aero's opinion... In: COH2 Balance |
Thread: Balance Data Since The Patch5 Jul 2015, 06:48 AM
Wall of text On the other hand, lots of low ranked players lose games due to mistakes. Fundamental quality of life things can be introduced to make the game better for everyone but when it comes to determining the effectiveness of units those best at using them should be the voice of reason. Like shout about appeal to authority all you want but good balance comes from listening to top players because they know the most about the game (usually). In: COH2 Balance |
Thread: Artillery Officer Veterancy 5 Jul 2015, 02:42 AM
At least he can gain vet. The OKW one is oddly vetless. It would be fun if the OKW officer worked like the command panther. In: COH2 Gameplay |
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