When I asked Relic about DOW3 when he streamed with me he declined to comment and laughed so.. I guess that's it
Sega didn't by Relic for CoH, I can tell you that much.
Thread: Relic says: Something BIG after the brits...23 Sep 2015, 17:57 PM
When I asked Relic about DOW3 when he streamed with me he declined to comment and laughed so.. I guess that's it Sega didn't by Relic for CoH, I can tell you that much. In: Lobby |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 16:45 PM
So are you just going to ignore that it does 6000 damage over an insanely large area or what. I didn't post the replay so you could complain about the LeiG. But I agree it should cost more. Like this isn't again, a case of "Lets judge if this is OP or not", this is a case of the ability being bugged/broken. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 14:15 PM
So Relic quite did literally just copy paste the ability from Urban Assault Doctrine.
In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 14:05 PM
I find it as a fair trade of for securing your cut off/fuel points by Schwerer. There's nothing unfair about the Schwer at all, I mean christ were 1.5 years out from WFA release and you still can't handle it? In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 14:04 PM
Ah, It appears the problem may be that the ability has 2 extra accurate tactical bomber planes.....both of which are marked on the map has HE111's? I don't really know whats going on with this ability because it's code is a mess and Iv been testing it and it's been giving me 3 inaccurate bombers and 2 accurate ones in game. Code: | | | | | | | aircraft_squad_name: "tactical_bombers";
So that's 20 bombs from 5 bombers at 300 damage per bomb so 6000 damage. With 2 of the bombers accurately dropping all their bombs in a line. So you get basically 2 perfect IL-2 bomb strikes accuracy wise on top of 3 saturation bomb drops, christ what was Relic thinking In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 13:56 PM
The problem is that it just outclasses literally all other anti-emplacement artillery in the game. USF Mech Artillery takes 2 uses to kill 1 truck, that's 360 munitions. Time on Target takes 2, that's 360 munitions again. USF major artillery takes like 4 so that's 480. Stuka Bombing Strike can't even kill 1 Emplacement in 1 hit. In: COH2 Balance |
Thread: USF's and UKF's Heavy Arty Alternatives23 Sep 2015, 13:44 PM
Most of those call-ins are extremely expensive and do nothing near what a actual on-map unit would do. Uh, Mech Artillery will almost kill an OKW HQ. Time on Target will do the same thing. On map artillery cannot do that much damage in nearly that amount of time. After testing it to take an OKW BG HQ down to 25% health like Mech did it took 3 Priest barrages on Average.
Because the Katyusha has a set range and cannot shoot at anywere on the map? I mean it wouldn't be all that problematic, it would just make no consistent sense. The reason other artillery has flares is because they can wipe your entire army in the blink of an eye. Majors artillery isn't even as strong as a single priest barrage. All Artillery that lacks concrete warning or defined range should have flares. You can argue for buffing major artillery (I would like to see it buffed as well). But removing flares? Nah. Just increase the amount of shells it fires. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 13:14 PM
How can you look at that and actually come to the conclusion that it's totally okay to do that kind of damage for only 325 munitions. So are we going to reduce the price of IL-2 bombing run to 100 munitions because your only doing about 1/3 of the damage of Air Supremacy? Like I literally have a replay posted in this thread of Air Supremacy killing two of trucks and I guess were going to gloss over it to defend this blatantly broken ability for the next 20 pages. Just because you can actually still win despite something doesn't mean it's not broken. Although I'm kind of wondering what exactly what people here won't defend to the death despite both Axis factions dipping into the negative win rates in 1v1 and 2v2. In: COH2 Balance |
Thread: USF's and UKF's Heavy Arty Alternatives23 Sep 2015, 13:08 PM
A doctrinal unit is not an excuse to not have proper tools within their non-doctrinal units. How would you feel if OKW's incindiary grenades were locked in a doctrine? You'd still be complaining about their anti-garrison ability. Except multiple USF doctrines have call in artillery that can take the place of bombardment artillery. And USF will be getting more doctrines with even more call in's and a new indirect unit. OKW needed Incen nades because OKW lacked an sort of garrison counter early on in the game, and OKW doctrines didn't give any real alternative. Contrary to popular belief I do actually play USF and so far Iv not had really any issues with lack of artillery. Especially now that the Pack Howi is quite accurate. And Neither stuka, panzerwherfer, or katyusha drop flares where they are about to fire. And all those can wipe entire armies if aimed correctly. I don't see how the major's artillery would be any more powereful then a barrage from one of them? Because those all have a travel/hang time on the shells and you can reasonable predict were they will land. Your also forced to use them based on range meaning that you can tell what will be hit based on were the thing is shooting from. By your logic why would any artillery have flares? In: COH2 Balance |
Thread: Air Supremacy is just completely OP 23 Sep 2015, 13:02 PM
Actually because the way the bombs land (in a box not a line) and with their higher AoE they do more damage than IL-2 bombs do. Tac Bombs: | | | can_harm_shooter: false; | | | damage: { | | | | far: 0.05f; | | | | mid: 0.35f; | | | | near: 1f; | | | }; IL-2 Bombs: | | | can_harm_shooter: false; | | | damage: { | | | | far: 0.05f; | | | | mid: 0.15f; | | | | near: 1f; | | | }; In: COH2 Balance |
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