JT with 1 or 2 tiers will always beat a KT.
My face when I get a JT and start 1 shotting every single light vehicle on the map
King Pleb users will never know this feel.
Thread: Tiger II (H) bulletins20 Jul 2015, 12:42 PM
JT with 1 or 2 tiers will always beat a KT. My face when I get a JT and start 1 shotting every single light vehicle on the map King Pleb users will never know this feel. In: Lobby |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 12:33 PM
Dude OKW come the new patch won't have a single point in the game were it's light vehicles won't already be countered by enemy AT. If you seriously thing the presence of AT on the field makes light vehicles useless then your nuts. Soviet T3 doesn't need to come out at exactly the same time as Ostheer T3 but we don't need 6-7 minute M5's when the Ostheer player will have normally JUST gotten to T2. And if PIV's and the 50 range StuG are dominating you when you have access to AT guns, guards, and 60 range TD that can pen the PIV/StuG/Ostwind at literally every range including max then just lol. In: COH2 Balance |
Thread: Tiger II (H) bulletins20 Jul 2015, 12:27 PM
A Jadgtiger or a more diverse force of tanks will get you farther than a KT will against a smart opponent. Personally I think they should just move the KT to a new commander (and give said commander out free) and replace the KT in the HQ with an MG34 and replace the MG34 in it's doctrines with the MG42. In: Lobby |
Thread: EZ8 should have 800hp20 Jul 2015, 12:24 PM
For only 5 fuel more the EZ8 and T34/85 will always beat a Ostheer PIV and for 5 fuel less they will do the same to an OKW one. Really neither of them need anymore buffs. In: COH2 Balance |
Thread: Swap Sturmtiger and Command Panther.20 Jul 2015, 12:21 PM
Jadgtiger with 50% more damage heat shells, jesus christ. In: COH2 Gameplay |
Thread: HMG Maxim and M2HB .50 Cal need a buff20 Jul 2015, 06:02 AM
The Flak Track becomes extinct when AT guns hit the field. And the reduced damage of the MG34 has been given is poor against the units it's supposed to be shooting and killing. MG's are about more than just suppression, they are about killing things in the arc that are dumb enough to stick around. .50 cal's, Maxims, the Dhsk and MG42 can accomplish this task while the MG34 has a much harder time of it. Just raise the MG34's price and give it it's old damage back. And Allied HMG's come Tuesday will get all the buffs they need to be as successful as the new HMG42. In: COH2 Balance |
Thread: HMG Maxim and M2HB .50 Cal need a buff20 Jul 2015, 03:11 AM
OKw has the most powerfull AI and AT within thier infrantry compared to the other factions. Except he was talking about AI teeth, and double obers hit hard but Fuss "blobs" are much more efficient. Volks literally only exist because they have a panzershrek on them. LMG rifles have free yellow cover and 360 suppression, Para's have 6 men and more DPS on top of that. Would much rather face two Obers than a para/rifle blob of doom. In: COH2 Balance |
Thread: HMG Maxim and M2HB .50 Cal need a buff20 Jul 2015, 02:24 AM
OKW infantry debatably has the most teeth in the game so I'd say it's fair. Not really, Volks hit like a wet noodle and Fallsch are a giant drain on MP, Obers are arguably to. Efficiency beats raw power which is why Fuss are so scary good. JLI also get very terrifying with vet. LMG Para's and LMG rifle blobs are by far the most scary things in the game. In: COH2 Balance |
Thread: HMG Maxim and M2HB .50 Cal need a buff20 Jul 2015, 01:27 AM
The MG34 gets vet quick because it's incredibly cheap. The MG34 just needs to have it's old damage back (4) because since they halved it to 2 it has essentially no teeth. In: COH2 Balance |
Thread: EZ8 should have 800hp20 Jul 2015, 00:47 AM
How are the EZ8 states other than health vs the T34-85? I thought that the EZ8 has better scatter and pen. Easy Eight: Hitpoints: 640.0 Armor: 215.0 Rear armor: 95.0 Max speed: 6.1 Pop: 14.0 Penetration: 175.0/165.0/155.0 Scatter angle: 5.0 Scatter distance: 5.4 AoE radius: 2.0 AoE far: 1.5 AoE mid: 1.0 AoE near: 0.5 T34/85: Hitpoints: 800.0 Armor: 160.0 Rear armor: 80.0 Max speed: 6.3 Pop: 14.0 Penetration: 160.0/140.0/120.0 Scatter angle: 7.5 Scatter distance: 5.0 AoE radius: 2.5 AoE far: 1.875 AoE mid: 1.25 AoE near: 0.625 The Easy Eight also has better machine guns. In: COH2 Balance |
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