Here is a UKF cobra strat test (NO IS, RE + sniper play). Trying to breack the Le IG spam gameplay.
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Bravo sir.
That was entirely worth Dakt necrobumping this worthless thread.
Worth more than all the nerf UKF posts. |
Problem: - USF and OKW are factions which aren't struggling in the AI department. Their baseline inf can rip apart German or Allies(UKF) wussies and give each one 2 zooks or Raketen/ schrecks spam and they can hard-counter any medium vehicles as well, their supposed hard-counters.
The pack howie and Le IG are possibly the best pieces of arty in game, wiping at least 3 models with each shell, hard countering any faction that don't have Howitzers, destroying OKW trucks or emplacements and UKF tier 1/2, pin the HMG42 and all infs, wipe out anything
Now all is good and well, but the price is way too low for such a potent and game changing unit. The stats could see some adjustments as well.
Solutions:
- Suggested stats changes: Minimum distance from 40 to 50
Maximum distance from 80 to 75
Penetration from 85 to 45
AOE Radius from 6 (WTF!?) to 3
Damage near from 2.5 to 1.25
- Or; Cost adjustment: Cost changed to 600, pop cap changed to 14
Then it will be nerfed to the ground and won't be used for the next 2 years as previously, like ML-20
I edited your post , there are many mistakes |
I got into the top10 random (with my second brit account) without using IS as a fighting unit and instead rely on RE's (5 man), commandos/officier, snipers and vickers. Seems to work pretty nicely for 2vs2s. For 1vs1s I recently beat Jove (werh) without using ISs, so really you dont need ISs as a fighting unit.
Combine a non-IS build with vanguards 1 CP fast cap ability and you can take map control very quickly. Even UC can cap with that 1 CP ability. Alot of players still dont expect brits to swarm the map with 4-6 REs (upgraded with lmgs when floating munitions).
If to much light armor are a problem, go tank hunters (upgraded with artillery flare for vision) + resupply HTs or AEC with vanguard (using the AEC to cap with commander ability). Tank hunters are very good to hunt down light armor in the supply HT as they can see armor in the fog or war.
IS can work ok in 1vs1s but in 2vs2s they usual dont do that much compared to how much MP you invest into it. For 2vs2, try using IS as a support unit behind your line to heal, back cap, laying cover etc.
If double brits, one has to go AEC (or tank hunters) or you will be to weak against light armor rushes.
With the recent camo nerf to Werh sniper, you can usual force a retreat or kill with double lmg's RE within 2 bursts. Air officer with double lmgs + heroic charge do well against snipers as well. So do camo commandos as we have seen recently in the tourney finals.
so what would be your units until RE ? 1/2 IS ? + vikers ?
Got to the top 10 2, being pushed back 80 that's why I'm asking |
A friend an I have had remarkable success using british and soviet. I focus on AI and katy/arty while he focuses on tank building.
As I said, I got no problem with UKF/USF or UKF/Soviet in 2v2, just with double UKF.
churchill + blob of m10s
Same as above. + problem os UKF ain't late game, but going into it.
Don't be afraid of losing map control. Sometimes you must lose it, to gain in back with full power, aka sniper rush.
As for UKF, there are plenty ways to start a battle.
2 Vickers + UC (vickers protecting from faust).
IS + Vickers into Platoon and Sniper. Low map presence, require wise movements without any stupid retreat.
Vickers + 2 IS.
And no matter what, you always must rush for Centaur in current state
Don't spend fuel or Bofors, AC or even UC (unless you feel very safe). Save everything and rush
Problem is , loosing map control will make 90 % of mates in randoms leave...
+You know above 200 ranking, Axis player tends to prepare the centaur, they use the double fuel + map control(on map like road to karkov) to gain 2 pak one stug, or 2 raketen + 2 leig + JPIV. Your centaur will be dead even before it push something.
Once you get pinned by double LeIG and 222 sniper I don't know how a centaur can make you win the game, with both fuel out.
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Someone can help me ? I don't find a good strat on 2v2, at least, one strat that make me go to late game.
Let's be honest and I don't want that "OP centaur look OCF" stupid fact here.
As UKF 2v2(and mainly with 2 UKF) you will mainly face : Sniper + grens + mg 42 + 222 OR volks + 2 le IG strat.
What are our options ?
UC : useless with the last wasp nerf, can be usefull agains't kubel.
IS : Good, but will be crushed by Grens and Volks long range, even with cover, and will bleed your manpower heavily, and you can't afford any manpower loose, worse tha USF.
Vickers : good until le ig, aka 4/5 first minutes of the game.
Sniper : By the time you got a sniper you will loose all the map control, both fuel, and it's generally GG
Emplacements : let's be serious, Le ig counter them before they it the field
AEC : Lol.
I can hope to win a match if my opponents are really noobs (or don't follow 222/sniper and le ig, with is the same to me) or I got a soviet or usf mate, by i'll be useless my side in any case because you got no counter at all ....
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Alright but after i saw finals i dont think UKF suck so much if aimstrong used them.
I don't say UKF sucks.
I say UKF don't need ultra nerf like we see on the forum.
And majority of the peoples will status that with the OCF final UKF need a huge nerf quickly, because apparently UKF need to be balance regarding one tournament with "few" games with pro people, it's like saying starcraft 2 need balance because Protoss win a tournament, wich is a little silly.
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Is it really nice Sarcasm or he is just MAD ?
I believe the first one but on these forums , never know
Sure it's sarcastic. |
Kappa, although I think that the axis factions could use some real love. That doesn't mean the rest has to be nerfed into the ground.
I Agree with you, seriously this time.
But people prefers to say "British OP, axis underpowered, no LE IG problems at all" rather than seeking a true balance.
The current meta make me sick as hell, even if i'm mainly allie |
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