Ya dude it only takes around 13 shots to kill a churchill. #balance.
one stug + one pack is devastating to a Churchill you should try. It's not about the number of hit , it's about Rate of fire.
Thread: British Anvil Churchill, and my thoughts.5 Oct 2015, 18:39 PM
Ya dude it only takes around 13 shots to kill a churchill. #balance. one stug + one pack is devastating to a Churchill you should try. It's not about the number of hit , it's about Rate of fire. In: COH2 Balance |
Thread: [OKW] [All Modes] [Panzer II Luchs Timing]5 Oct 2015, 18:38 PM
Problem: As a solely AI unit, it arrives too late and at a time where there are so many hard counters awaiting. T70, Su76, Double 6pounders/Cenatur. Furthermore, it is being sent against extremely hard to hit blobs, equipped with cheap, spammable AT (PIAT, ZOOK). Being hit by Piats. Hum hum.... A luchs is way too inaccurate on the move. And what about zooks? Also don't try changing the topic and making it about "me" Well if you're hit by piats its you the problems, Inaccurate on the move ? That's why it easily wipe squad on retreat. A bit cheaper Luchs, or moved to T2/T3 with fuel price increased to 70 with lowering HP so 2 shots fromAT gun can kill it and a bit bigger scatter so 6min Luchs won't mean gg. Yeah let's do this. Give OKW more reason to only do the medic trucks when they fight UKF and USF. Perfectly fine. In: COH2 Balance |
Thread: 2v2 strats.5 Oct 2015, 13:29 PM
Here is a example of my IS squad strat with a fast bolster, no using croc or any "OP units" (well a centaur, used as a AA defense against CAS ) In: UKF Strategies |
Thread: Is fast bolster5 Oct 2015, 13:28 PM
Example of my 2v2 fast bolster strat, see 2v2 strats here :http://www.coh2.org/topic/41949/2v2-strats./page/1#post_id413224 In: Replays |
Thread: 2v2 strats.5 Oct 2015, 12:04 PM
Exactly. You just get platoon, then pop a 6 pdr ordnance gun, shoot point blank into platoon with attack ground and then you get acces to a RE call in as the game consider you can't have RE if platoon is detroyed. Enjoy the 120 MP second RE squad, call 4 squad, repair platoon when needed (to tech up or to buy sniper). In: UKF Strategies |
Thread: 2v2 strats.4 Oct 2015, 15:24 PM
Here is a new replay after I watch yours, improving my play (really destroying platoon to have acces to call in double Re for 310 MP was something i didn't know), something I do too : I upgrade bolster before call in engis Still, I find this start up quite interesting : -IS (starting unit) -Vickers -Inf Bolster -IS -PLatoon -Sniper -6 pdr -IS -Cromwell/centaur -RE. I realise IS really need the fift man to have the firepower to win basic infantery fights, I get Bolster first to not bleed with reinforcements (really bad designer that you pay 100/25 for a upgrade AND have to réinforce each squad), and replace IS by RE if they die. Basicly with IS you play like you play USF half a year ago, you loose 1/2 model and you back to prevent you from Bleeding. In: UKF Strategies |
Thread: Re spam as UKF v24 Oct 2015, 15:23 PM
Test RE spam v2 In: Replays |
Thread: USF feels clunky2 Oct 2015, 15:58 PM
USF clunky ? Try UKF. More seriously USF is in a good spot now, it still can face anything late game but it's strong early and mid game In: COH2 Gameplay |
Thread: leIG estimated hofix date?2 Oct 2015, 12:00 PM
Le IG is fine community said. Only pack howi need a nerf. (I hope both will be nerf soon, but it's relic, it will take a year to be nerfed to the ground). In: COH2 Bugs |
Thread: 2v2 strats.2 Oct 2015, 11:57 AM
Here is a test of the strat, any advises ? In: UKF Strategies |
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