M7 Priest MVP and M10 swamp |
Orgin purpose of this shell is big "F*ck you" while ISU get a wrong shell type. Or you could use it as big money shot.
Sound good on paper but in reality it was a mess. Hard to hit moving target, even brouncing, pen heavy tank. Shoting defendsive position also miss, overshot too.
I guess because the mechanic of dual purpose shell and skill click abiity itself.
If it could change to vector ability like Tulip Rocket/HVAP M26. It could be fine. Let it hit, kill everything on it path. |
It is a bug. |
" skill shot " and " barrage skill "
> that all.
Also, 3 or 4 shots, 125 range not change the subject of OP and my question to MMX.
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I repeat, this is about late game, bring Ranger to long range fight is throwed game. 0.1% more DPS not change the fact Ranger HAD TO closing in or aleast fighting in medium range as Rifleman. Dont forget at this time, Axis have better long range unit.
Instead of give OT a good build order, advice. You try to trolling around by putting your words unitl this thread got blocked. |
in 4v4 USF late game:
1. Inf:
If you lost Rifleman, dont instant call Ranger. 340 mp non vet in late game could bleed you by alot. You better:
- Rebuild office, by default they are better rifleman in Vet 0. they could take less bleed. Equip with BAR of couse.
- use RE and spam tank trap. Green cover in late game is only thing to back you troop against vetted enemies, especially Osber.
- Ranger as your second line, dont trust their vet 0 M1 rifle. You had to give them 1 BAR or even 2.
- Smoke from Mortar is best way to save your troop, Nature of USF is medium rank fire. With smoke, you force enemies come close to you !.
2. Tank fight:
- About your pick: cmd with Ranger. You better buy M20 even late game because:
+ Recon unit
+ M6 anti tank Mine to counter Axis drive.
+ Protector of you 57mm.
- M4, M36 depend on which situation: M4 for Calliop, M36 for M26.
My build order is: M20 - M4/M36 - CAlliOp - M4/M36 or M26 depend on your map control.
- M8 scott is last thing you concern, It barrage had 80 range = 88mm gun range. please remember this.
3/ Weapon support:
- USF Mortar for smoke - smoke and barrage only. Dont trust autofire. You can go mortar even late game.
- .50 cal: a so-so unit in 4v4. ALWAYS put them in cover.
- 57mm ATG: always get 2. please space them out and expect 4-5 shot brounce in row.
- Howie gun: dont build it in late game. There are deadweight.
4/ Remember late game is about MP warfare. Ranger Zoo or BAR, Thompson always your second line, Smoke from ability, mortar, M8 scott is your best friends. Dont trust a work " their M1 Rifle is good in long range". No there aren't.
Seeking for close range combat in VP. kill inf and instant retreat. Put another ranger, vetted rifleman ready and keep smoke. I prefer a good smoke barrage from 10-20m behind VP.
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they are the same. If you nerf Path then LJI must be nerfed too.
Both of them are agressive scouting unit, |
Not exactly related but does anyone know how much of the schwer HQ's health an IL2 bombing strike takes out?
Around 45~65 health depend on how many bomb hit it. |
2v2 and abrove are teamgame. Why not ask your teammate ?.
In 4v4, 2 OKW can go 3 Kubel, 3 sturmpios and stormming a shit of MG spam...
How about Alies had to deal with Ost support weapon spam with OkW inf horde ?
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In that match, stallng for heavy tank is bad choice. There are a rocket arty, brumbar and 105mm lefh gun... |