Also, I am increasingly concerned that with all the calls to nerf Axis for the sole purpose of team games, 1v1 matches are going to be seriously negatively impacted. I really don't want to see competitive 1v1 play destroyed because of people who only play team games want only that game mode to be balanced.
All game modes should (in theory) be balanced, but for competitiveness 1v1s should be the priority going up the chain with 2v2s a close second.
I would agree with you if CoH2 had a very strong e-sports scene in which balance makes or breaks players ability to win large cash prizes such as you seen is Starcarft. I realise this what Relic is aiming for but to do this you need a large and supportive community base. Relic currently relies on continuing funding through purchases of DLC which relies on a happy community. Under mining the balance for the more popular team games undermines community well-being and makes a fairly large majority of players feel marginalized. This causes a risk that players will leave the community and decrease potential customers for new dlc. Clearer communication from Relic about balance design and direction across all game types would go a long way in increasing community moral. Even an knowledge about the flaws would help. Currently it very small tight knit community which has access to direct balance influence.
4v4s are rarely balanced in any RTS - admittedly it is particularly bad in CoH2 right now. I have suggested previously in a thread to change the way team games fundamentally work rather than blanket nerfs/buffs which impact all game modes. But even now this is getting off topic with this thread.
Yes team games are rarely balance but I believe this due more to the lack of active balance then anything else. Focus is given to 1v1 and with decreasing levels of consideration as the player numbers increase.
I too have made calls for change to they way teams are played by forcing into 1v1 style if the trickle up balance is to work.