Did I say it was your playercard?
In fact, I ask someone who plays 1v1 to get to the top of the 4v4 ladder, with a picture of a scarecrow to show that it doesn't matter at all, because the strength or weakness of an argument does not rely on who speaks the argument.
Instead, you post a playercard of someone who isn't top 1v1, and who simultaneously isn't top 4v4 either.
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Thread: UKF on Life Support10 Dec 2015, 21:29 PM
In: COH2 Balance |
Thread: UKF on Life Support10 Dec 2015, 21:21 PM
In: COH2 Balance |
Thread: Age gate block in new commanders trial. Help!!!9 Dec 2015, 23:36 PM
clear cookies? In: Lobby |
Thread: Running CoH on high to max settings? Please share your specs9 Dec 2015, 23:31 PM
I have 4x GTX980 ti running in SLI Have an Intel Core i69 2^38 core and a 2 million watt power supply Runs on 12fps minimum graphics on 640x480 on summer maps in 1v1s |
Thread: UKF on Life Support9 Dec 2015, 21:34 PM
On a sideNote: can someone go for #1 rank 1v1 from these 4v4 heroes? It takes the same skill so shouldnt be a problem :^) On a sideNote: can someone go for #1 rank 4v4 from these 1v1 heroes? It takes the same skill so shouldnt be a problem :^) In: COH2 Balance |
Thread: UKF on Life Support8 Dec 2015, 20:47 PM
To summarise our points thus far, let's settle on the following. Feel free to incorrectly interpret my points and correct me in a later post. 1v1 players believe they can balance 4v4 because - They are better at 1v1s than 4v4s - They have better undefined skill than 4v4 players - 1v1s are more competitive than 4v4s. - If balance is impossible in 4v4s, then fuck the 4v4 players, because 1v1s are all that matter 4v4 players don't like this argument because - We actually play 4v4s - You yourself admit that 4v4s are a different game that doesn't require the skills of a 1v1 player. Furthermore, your above post now even lowers the "skill" of APM of your own game mode, 1v1, despite previously using that as a difference between 1v1 and 4v4 players (quote above) - We would like to see Relic and .ORG advertise a 4v4 tournament in the same way they advertised OCF and compare hype/viewership/etc before we accept this argument - There are more 4v4 games played than 1v1 games played, not to mention that each 4v4 game has 4x as many players. Therefore, there is no utilitarian reason to fuck over the majority to benefit the minority, when we are all equal customers who have purchased the game. In: COH2 Balance |
Thread: UKF on Life Support8 Dec 2015, 12:05 PM
Oh boy, Dusty vs World here, here we go. In: COH2 Balance |
Thread: UKF on Life Support8 Dec 2015, 00:43 AM
Baseball and cricket both have a bat. Your subsequent claim that I am delusional because I have compared two completely unrelated sports is thus invalid. Furthermore, I have never made the argument that 1v1 and 4v4 are completely different. This is something that you yourself imply, however.
Unless you argue that 1v1s are also "arty spamfests blobbing paradise", you thus imply that 1v1s are not 4v4s. Your argument therefore contradicts itself In: COH2 Balance |
Thread: UKF on Life Support7 Dec 2015, 23:29 PM
There is so much cancer in this thread I don't even know where to operate. @ everyone It is impossible to doubt that team games are the most popular game mode. Here are the statistics on the front page. http://coh2chart.com/ If you wish to refute this argument, you must discredit these statistics. Simply giving your own counter-statistics does not accomplish anything. This is self-apparent to anyone who has done any form whatsoever of academic research in absolutely any field; your theory must acknowledge and either accommodate or explain away existing theories to be accepted by the general academic population. Having said that, I will now explain why OCF had 2000+ viewers despite being a 1v1 tournament. - COH2.org had months of advertising for it - Relic advertised it within the COH2 game. Looking at the viewership of one tournament with mass advertising (in COH2 standards) and claiming that therefore 1v1s are popular among the majority of players is a poor argument. Assuming the hypothetical situation that it is impossible to balance both 1v1 and 4v4, Relic would lose less by disabling the ability to queue for 1v1 games than 4v4 games. Of course, one must also remember that 4v4 games have 4x as many players as 1v1 games. @Dusty You continue to insist that, by virtue of your 1v1 skills, your judgements and theories about the problems and workings of 4v4 are automatically correct. This argument implies, and relies upon, the "elitism" of 1v1 over other game modes; that is, a 1v1 player requires more skill than a 4v4 player. This argument is innately flawed because it fails to define what is meant by 'skill'. One can easily identify a 'skilled' saxophone player, or a 'skilled' baseball player, because only one set of abilities is being compared. However, it is far more difficult to judge who the better "skilled" musician, or "skilled" sportsman is, if you are given two musicians who play different instruments, or two sportsmen who play different sports. Skill in 1v1 games undoubtedly requires larger map awareness and higher APM/Micro. However, having these skills does not make you a 'skilled' 4v4 player, any more than being a skilled baseball player means you can play cricket. Not once do you even accept the possibility that 4v4 game modes require different types of skill or awareness. You must prove this if your arguments are to be valid. At the same time, however, you yourself acknowledge that 4v4s are innately different than 1v1 games, albeit in a derogatory way
However, at the same time you continually insist that your experience in smaller team games allows you to recognise and judge the value of arguments and concerns in 4v4 games from 4v4 players. Furthermore, you are openly hostile to 4v4 players who have a different opinion on balance issues as you do. The reason I cannot accept any of your arguments, and the same reason I encourage everyone else to disregard your arguments, can thus be summarised; - you ignore the fact that 4v4s are the most popular game mode - you believe, by virtue of your superior 1v1 abilities, that your judgements are automatically superior to those of a 4v4 player, and thus - you refuse to acknowledge most complaints brought up by 4v4 players about 4v4 specific to 4v4, because you believe they are complaints by a bunch of unskilled idiotic retarded casual crybabies who don't know how to play the game, despite the fact that they actually play 4v4s and you don't - you are openly hostile towards those that disagree with you regarding 4v4 game mode In further summary, in case you refuse to read my post because I am a 4v4 player; - I view your arguments about 4v4 in the same light you view my arguments about 1v1 - Your entire justification of the superiority of your arguments lie in the fact that you play 1v1, and I play 4v4. Finally, to get back on fucking topic; One must remember in 4v4 game modes, that the allied team can have potentially all three factions. Therefore, if UKF has a significantly lower win% than USF and SOV, there must also be a larger # of games with either only UKF or 3UKF (+EITHER USF OR SOV). This does not necessarily mean that UKF cannot be played in team games. Perhaps 1/2 UKF with proper mixed allies remains quite powerful. This also does not necessarily mean that UKF is "fine". We cannot know, hypothetically, if UKF was deleted tomorrow, how the USF and SOV win rates would adjust (assuming all UKF players would play either USF and SOV with the same skill) In: COH2 Balance |
Thread: Goliath self spotting??5 Dec 2015, 05:48 AM
I propose we give USF demo charges the ability to self spot In: COH2 Balance |
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