Yes Hector. |
So a timer when Goliath detonates right? |
Alll blobs suck. Fact is any player who does it is set up for that critical failure where you prepare and wipe out thier army. Blobbing is not unique to a single army either, or a single alliance. Demanding a developer response for what, this player terrible idea?
There is a line where you can't blame the dev for everything, especially a tactic, albeit a frustrating, annoying, tedious to deal with one. This is why it is critical to pull out all your in game knowledge to overcome these things. wire thier cover to hamper thier position. Place mines on green cover items, mine/wire bottlenecks.
This isn't a developer response issue unless relic intends to debuff ALL unit clumps and make a deliberate mechanic in thier game to fulfil such a policy. Being that this has been around so long I think we have long crossed that bridge. |
Agree the poll needed the no buff for the naysayers, but with what's coming the very concept soviets launched on is gone. |
Honestly MG34 in HQ, 50 cal in HQ unlocked with first selected tiers construction. Done. |
no the new changes give it the same counter play, once your opponent builds an AA platform your done. That's allied supply drop in a nutshell. I like seeing the same counter play because as mentioned long ago, look how the discussion has finally come to the table on both ends. |
New message from RTN.Clockbuilder lol |
Axis fans unhappy about democratic vote. Didnt vote over watch myself, but it's done and if that's what people chose it's over. |
Jerry = Axis nickname, not you sorry. History not personal.
If the change didn't bring them in line that's fine, controlling your fuel sector on most maps was way to secure. So do you recommend mirror to old Axis drop for both? Or mirror to the allied drop, which would still favour Axis especially so above 1v1.
Pleasant change honestly as mirrors always seem to be BAD, Counter play has been a huge factor in this patch hence no more free bet no more insta tanks no more fuel bonus.
So I guess the question is beyond a mirror, what is it that you would like? The allied drop sucks, don't think it's great to get a base delivery because it's not, you can't miss the big ass slow moving plane more than once, and if you do your letting the opponent do it and once it's countered that's it. Whereas you can always prepare a stronger defence of you supply zone if you were unsuccessful before.
Vs, a manpower only drop that frees up S mine placement, put an MG behind it and CP stage wise you have a PAK, all that AFTER the fact most fuel points Favour a side of a map for each belligerent, people didn't like the 1 map that had 1 universal fuel point. Plus not many people have a spare army lying around with sweepers, tanks and other support ready at seconds notice to assault a pre prepared position like that.
Huge counter play imbalance, which Reluc has addressed, fantastic. |
It's fine as is. AP rounds aren't that expensive considering that they're a significant upgrade. Make it too cheap and you can use it every single time a tank shows up (Like incendiary rounds on mg42), at 30 it's just expensive enough that you have to use it tactically and not waste it.
The USF AT gun does need them every time a tank shows up mate, that or it's bounce bounce bounce. Not fine |