Sander gave you the current numbers now my man. And also do not forget US gets the ambo to mobile heal/reinforce which OKW can't except for Fuersturm.
The current list looks much more reasonable. I assumed that the veterancy thread was up to date.
Posts: 1954
Thread: Why USF so bad in tournaments?22 Aug 2019, 18:32 PM
The current list looks much more reasonable. I assumed that the veterancy thread was up to date. In: COH2 Balance |
Thread: Why USF so bad in tournaments?22 Aug 2019, 16:44 PM
I was comparing the cost of Rifles to Volk (or Grens for that matter). Here is a comparison of the total vet bonuses. Explain why do Rifles cost 280 and Volks cost 250. Volks get much better accuracy, cooldown and reload bonuses for a worse RA bonus. Passive healing versus the ability to throw grenades slightly more often, especially when you have no munitions for grenades anyway? Rifles Vet Bonuses: Unlocks the 'Anti-Tank Rifle Grenade' ability -38% received accuracy -20% weapon cooldown +30% accuracy -50% ability recharge time 25% grenade range Volks -20% received accuracy -40% weapon cooldown +45% accuracy Passive Healing, +20% sight range, -30% reload In: COH2 Balance |
Thread: Why USF so bad in tournaments?22 Aug 2019, 15:28 PM
I was being somewhat sarcastic in that part of the post. If you made the faust not available until vet 1, OST would get utterly destroyed by clown cars with flamers. On a more serious note, one of the Riflemen's vet bonuses, snare, is just something that the other faction's mainline infantry get free and without vet, even though Rifles are more expensive. In: COH2 Balance |
Thread: Why USF so bad in tournaments?22 Aug 2019, 14:56 PM
No, make Grenadiers and Volks have to get to vet 1 before they can snare, eliminate their current Vet 1 bonus, and make them have to pay for weapon racks and grenades. Also, no more upgrading in the field. Make them retreat and pick it up at the base. Do that and I'd gladly give up the free officer. Also, since AT rifle nades have roughly a 40% chance to pen the front armor of a Panther or Tiger but Panzerfausts have about a 90% chance to pen a Sherman, the prices of the snares need adjusting. They shouldn't get this extra 50% free so the cost of the faust clearly needs to go up by 50%. Is this ridiculous? Yes, almost as ridiculous as the interminable free officer response to every argument. The LT tier and weapon racks are 200/35 plus 150/15 for a total of 350/50. Taking out the cost of the LT, the price would be 70/50. Adjust the cost to something like 100/40 which unlocks the weapon rack and gives USF the option to purchase the LT or MG's. Combine the captain tier with grenades and do the same. This would eliminate the power spike when the captain or LT hits the field. The tech time should probably be lowered for the tier unlocks and increased for the side vehicle unlock so that Stuarts or AA HT's don't arrive too early. In: COH2 Balance |
Thread: Why are p47s so garbage?19 Aug 2019, 01:47 AM
I'd rather see the cost dropped to around 100 than have it buffed a lot. It got better when they moved the rockets in closer but it still misses a lot. It's terrible compared to Sector Assault. The AT is much worse and has no AI, but they both cost 250. If the cost was around 100 then it would be the equivalent of Fear Propaganda for tanks. It still wouldn't kill anything but people would probably move their tanks out of the circle on the off chance that one of them would get damaged. In: COH2 Balance |
Thread: Thoughts on removing USF and UKF Grenade side techs?18 Aug 2019, 21:03 PM
I'm not really sure about the price either. Those were just suggestions. Both the price and the timing would need to be worked out. Right now there are a few options for the USF build order but outside of a few commanders most people will get 2-3 rifles and all of the officers. Removing the "free" squads would open up a lot of possibilities if done right. Also, the LT tier should probably come with the weapon racks so that it has more hand-held AT options. In: COH2 Balance |
Thread: Thoughts on removing USF and UKF Grenade side techs?18 Aug 2019, 06:11 AM
Rather than 150/15 for the two side techs and 200/35 for the Lt/Cpt, I'd like to see the unlock for the LT tier to be around 100/40 and include grenades but not the LT. The LT could be purchased for 280 once the tier is unlocked. The Cpt tier could be treated the same way so the "free" item would be the weapon rack. This would give USF much more options without changing tech costs. In: COH2 Balance |
Thread: USA September patch discussion15 Aug 2019, 14:58 PM
While I like the direction of the changes to Rifle company, they're still not enough that most people would consider using it in anything beyond a 2v2. It would get a lot better if Time on Target was merged with the offmap Smoke. It would be a relatively easy change to make and would give them a howitzer counter, even if it is expensive. A. Soldier's suggestion for the scoped rifle would've been much better than field defenses. Maybe it's beyond the scope of what they want to do in this patch but it would still be better. I do think the all of the nerfs to the USF indirect fire units will make the faction even less competitive. By the time you get access to all the support weapons, you have around 40 pop cap in infantry. Add in a couple of support weapons and you're often left with pop cap for just two tanks or TD's. Now you're making a couple of the crutch units worse without compensating them in either pop cap or price. Also, the fire barrage from OST does wipe squads and team weapons on retreat, which seems like it should be considered at least as bad as an ability that just slows and damages but doesn't wipe units. In: COH2 Balance |
Thread: M-20 sideskirts cost too much14 Aug 2019, 15:25 PM
Side note I like how there are people who do and don't use the upgrade depending on how they use the unit. Imo that's the sign of a GOOD design. It's not a no Brainer, despite the benifit it brings as depending on how you tackle the unit it might not be necessary. Beautiful. I use these often. They do really well against flanks on MG's, harassing opposing MG's that aren't supported, and have good AA at vet 2/3. Upgrading the skirts always seems like a judgement call. My biggest knock against it would be that it costs 20 fuel for the unlock and 20 fuel for the unit so I'm paying more for it than a 222, and then have to spend munitions on skirts. I don't have a strong opinion on the bazooka. I sometimes save the M20 by decrewing but not often. In: COH2 Balance |
Thread: RAKETENWERFER, Stay or Change. What say you?14 Aug 2019, 15:07 PM
I think camo on the move should be taken out for all units. The raketen got much better after the last changes they did to it (IIRC, they eliminated some of the colliding with terrain). However, I still have times when a vehicle will drive through a large part of the firing arc and the raketen won't fire. I don't know what stat affects this but I'd rather have it improved than getting a 5th man. In: COH2 Balance |
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