This is kind of a weird poll, considering how one is mostly just AI and the other is AT. I don't get what the fascination some people have with rear armor. Either of them usually are lost if they get flanked. I did vote (ISU seems like it has more of an impact on the game) but it still seams like a weird poll. I do agree that Ele or JT versus ISU seems pretty stale.
Ele versus JT would be a more interesting poll. JT seems to have kept more of it's relevance than the Ele. The HE barrage on weapons teams seems okay.
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Thread: ISU152 vs Elefant - harder to kill an ISU15216 Apr 2020, 15:27 PM
In: COH2 Balance |
Thread: Panther15 Apr 2020, 20:00 PM
Panther should be the most premium medium and stug should have stock scopes after last battle phase to buy increasing range to 60. Panther should be a main battle tank with characteristic in between medium and heavy. Its armour should be lower. Because a 60 range MBT/TD that self-spots over 360 degrees won't be broken? It will be completely awesome for A-movers because it will stop to fire at max range at AT guns. A slight increase to moving accuracy would help. There has been times when I couldn't finish a IS2 because 4-5 shots would either miss or bounce. The armor nerf on the IS2 will help. Either the moving accuracy should go up or the IS2's target size should go up. In: COH2 Balance |
Thread: How Howitzers Howitzer: A Breakdown.15 Apr 2020, 16:12 PM
Hey Guys, I just finished my number crunching on non-rocket artillery: https://www.reddit.com/r/CompanyOfHeroes/comments/g1ikmr/howitzers_and_you_big_guns_and_what_they_do/ Howitzers and You: Big Guns and What They Do I agree that the Sexton is worse and the Priest is similar to the LEFH, but not sure I like the arty buffs of the last patch, and relatively sure that I don't want more arty in a game. I've been seeing games where teams will have 5-7 howitzers on the field. They're really not that fun. Units randomly disappear. Many games feel like Sittard Summer all over again. I think I've won most of them, but even the wins aren't that fun. I lost my last game last night due to arty randomly wiping squads and repair engineers well behind the front lines. If they were to take counter-battery away from the LEFH, then I'd like to see them give it smoke. I did some heat-to-head testing of the LEFH versus ML20. The LEFH wins most of the time even without counter-battery. The difference wasn't that great though and I didn't care enough about it to ask for any buffs. In: COH2 Balance |
Thread: Congratulations balance team14 Apr 2020, 16:10 PM
Yes, but in your own words, your request is "completely retarded". It's also insulting. Here's a thread from back when Relic did all of the balancing internally: https://www.coh2.org/topic/36266/balance-data-since-the-patch The opinions from one side back then were that win rates didn't matter (with multiple theories as to why), and that we really just needed to wait a couple months to see how the meta would settle. There was a 30% win rate gap between Axis and Allies in some game modes at that point. Now, we don't need data, we have to roll back the patch immediately based on a couple people's opinion and one flawed video. It was also interesting to hear how the AEC is so OP, especially when nothing on it was changed in this patch. Plus, somehow a 0.05 RA and 0.15 MA buff has transformed UKF from a dumpster fire to OP. Were I a betting person, I'd bet that the only difference this will make is that Helping Hans will go a little further in this tournament, maybe one more round, but the winners will be the same players playing the same factions they played before the patch. In reality, Relic and the Balance team will likely watch the results of actual competitive games and issue a mini balance patch, like they've done in the past, if something is causing a problem. In: COH2 Balance |
Thread: Congratulations balance team14 Apr 2020, 04:07 AM
Isn't stream sniping a violation of the code of conduct? In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 21:56 PM
If you want to see something hilarious, do another simulation but replace the MG42's with 50cals, Grens with Rifles (even give them a bar), then replace the IS with Falls. I had that happen to me, but didn't think it was worth a balance thread. In: COH2 Balance |
Thread: Rear Echelon very weak.13 Apr 2020, 21:29 PM
Depends on the game mode. It works for Noganno in 1v1 because of his micro and his ability to cap more of the map. In a 4v4, 4 RE's are not usually going to win a battle against 2 Grens and a MG42 over the fuel at the start of the game. However, any buffs to RE's would just bring back the Captain SPrice blobs, which would now have rifle nades and zooks. In: COH2 Balance |
Thread: Poll to Roll-Back the current patch (April 2020)13 Apr 2020, 21:04 PM
I vaguely remember other patches breaking things in mods or modding tools. I don't remember the specifics, but think I read it in someone's update notes on one of the mods that I subscribe. I'm glad the 179 units mod isn't affected because that's probably my favorite for comp-stomping. Good luck in figuring this out. My wife gets pissy about COH as well...... In: COH2 Bugs |
Thread: Congratulations balance team13 Apr 2020, 19:00 PM
It's weird that no one complained about OP UKF after the last 2v2 test tournament two weeks ago. It was played with the Winter Balance Preview. This clip seems a bit misleading. Doesn't it look like a lot of the MG42 bullets are going into either the wall in front of it (right MG) or the well in front of it (left MG)? On the right MG, Miragefla even repositions it so it looks like he's recognizing the problem. Also, the gren on the right doesn't look like it is providing any extra vision to the MG42. Also, the match couldn't have been going that well for Miragefla long before this engagement because he is badly out-resourced in this fight. In: COH2 Balance |
Thread: Poll to Roll-Back the current patch (April 2020)13 Apr 2020, 16:24 PM
I only tried a few games on Lanzerath and couldn't get it to happen. Have you had the error on any of the maps in the Automatch rotation, and if so, which ones? Also, is it any different if you don't use CheatCommands? In: COH2 Bugs |
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