Actually its a pretty valid excuse. And their is also the issue that the usf has no heavies or 85's or decent AT guns so they need to draw their strength from somewhere else. the t-34 is weaker because it is meant to be weaker. Asymmetrical balance we call that
And if you dont agree then convince me why the soviets need a stronger stock medium tank. And just comparing stats with other medium tanks isnt valid. you need to look at the shole faction.
So what units do the US players have that can take damage like Tigers, Panthers, Elefants, JT's, KT's, Mr Asymmetrical Balance?
Moving the T34 to Tier 4 with its present stats will just ensure that nobody builds them.
The current Soviet tech tree is based on choices. For lategame, soviet players who tech have a choice between T3 and T4. T4 offers units that complement a more defensive playstyle, and it does this well, by giving soviet players access to SU85s and Katyushas. T3, on the other hand, is supposed to be used for a more mobile and offensive lategame. So far the tiers seem to be alright, right? The problem is that the T34/76 doesn't scale well into lategame. It is alright when it first enters the battlefield, and can hold its own vs. other medium tanks well enough.
However, both German factions have access to tanks with high frontal armor in their tech tree (KT and Panther) which do well vs. enemy armor. This allows German players to rely on their stock units lategame, because their stock units can deal with anything the allies throw at them. If a soviet player went T3 and the game progresses into lategame, they will struggle, because they are relying on a single medium tank for their entire lategame armor composition.
On the other hand, USF, which is the only other faction that is expected to rely on mediums in the lategame (I am considering a panther a heavy for obvious reasons), has access to a Tank Destroyer in the same tier that houses their medium. The result is a well balanced force that, while fragile, has the capability to deal with many different threats with good micro and tactics.
The T34/76 on the other hand, as Soviet T3s entire lategame potential, must rely on itself to combat enemy Super Heavy TDs and Lategame armor. There is no other armor synergy, and with the T34/76 itself not being particularly great at the AI role, thanks to its lack of pintle mg and its low ROF, soviet AT guns become quite exposed vs. Axis high DPS long range infantry units. Not only this, but Axis tanks generally benefit more in terms of survivability with vet. The P4 for example, gets over 230 armor at vet 2, while the T34 gains 0 penetration with veterancy. This leads to a frustrating game where Axis armor becomes harder to kill, while T34s die at the same rate, making vetting T34s very hard for less reward.
In conclusion, the shoddy scaling of Soviet T3 is why Soviet players use callins almost exclusively currently. They are the only way for Soviets to have any scaling armor whatsoever, and are better out of the gate than stock armor anyhow. T4 is fine, but is very defensive, which leads to an inability to kill German armor. This makes Soviet T4 a battle to hold onto every bit of land, as counterattacks lategame are very hard without good armor to support shoddily scaling conscripts.
Now then, please tell me why I am wrong.
You're wrong. We don't have a choice of T3 or T4 in a 4v4 as the life expectancy of a T34/76 in any major tank battle is 3-4 seconds. At least T4 gives some ability to keep Axis armor at bay, assuming that you have an IS2 to soak up damage.
Other than that, you're spot on. I would love to be able to buy JP4's, would even gladly pay a fuel premium.
I've lost several in a row like this where I bleed VP's and normally feel like I'm reacting instead of forcing them to react. Strategically, what am I doing wrong?
I've lost several games in a row like this, where I made some mistakes and lost badly (20-30 minutes.). Other than the micro problems, not reversing my first JP4, and losing squads/models to demos, what am I doing wrong?
The T34/76 definitely under performs. Compared to the P4 and Sherman it has worse AI (even before the pintle gunner upgrade is taken into account) and worse AT with none of the survival abilities both those tanks have. Sure it is 10 fuel less than a Sherman and 25 less than a P4 but it ends being too expensive to spam and too cheap to be useful as a generalist.
The T34/76's were out of production sometime in 1944, long before the timeframe for the WFA expansion. The T34/85's should be the stock unit for WFA, and maybe have SU100's for call-ins.
I think they're fine in 1v1's, and 2v2's if you have the advantage and want to finish it. If the game goes long then they don't scale well. Maybe if you gave them significant vet bonuses to hit points and damage would it become viable.
Such a powerful thong-destroyer shouldn't be so cheap. PopCap abuse is another issue which the dev don't know how to fix lol.
Did you kill anything of your opponent's in this game (at least before the TA hit the field)? You spammed five engineers, backed them up with one grenadier and a turbo mortar, probably used all your fuel vetting up your units, bunker spammed like crazy, finally called in your Tiger Ace which cost 0 fuel, most likely lost, then came here and whined about USF cheese. What about that do you want the "clueless" devs to fix?
No thanks. They aren't Panzerelite. Hummel etc. is not what the OKW's theme is there for. It would bug me.
OKW are the crazy high-tech late-war dudes with infrared stuff, Panzerschrecks on wheels(aka Raketenwerfer), experimental Sturmtigers etc. They have a clear and defined theme and the 'traditional' Hummel doesn't belong there IMO.
Panzerlelite was more of a ''let's put in everything we didn't do yet'' approach, they didn't even have MGs or anything (not even doctrinal).
That being said, I wouldn't have anything against a medium tank. Maybe a Panzer IV with skirts by default? Don't ask me how I got that idea... hehe
The "infrared" halftrack is the biggest annoyance. Anyone who knows anything about IR knows that it doesn't see through stuff. Most IR can't even see through glass. The IR in this game is straight out of the back of a comic book, and so are the PAK 43's where the shell phases out of existence to go through the forest and then phases back in to destroy a tank.
Iv been wrong before, and yeah I did fanboy for a while when I first started posting but generally lately Iv tried to really tone things down a lot due to switching to more competitive game modes like 2v2.
With that said; calm down.
EDIT: Like seriously TAB may be making it fashionable to stalk me (Impersonating me on teamspeaks and harassing my friends) and harass me but that shit ain't cool.
I can't speak for all of TAB, but none of the people that I play with stalk you, or really spend any time thinking about you. The biggest reason that you ever get mentioned is that you post an opinion on nearly every thread and it's normally laughable, like your ML-20 comment above.
If you are decent, then you should be winning the low amount of games you are playing.
If your real skill level is higher to what your rank is showing up, you should be defeating your opponents easily.
People just like to put excusses at everything. If you lose, that's because you could had done something better or your opponent is simply better than you or using stronger tactics (meta).
+1 - If someone who is good is smurfing and they win all 10 games to get a rank, that rank would probably be at worst 3000, and wouldn't drop anyone's elo rank that much, unless it was another elite that they beat.
Creating a second account, comparing the win rate to your primary, and then deciding that your losses were because of noobs is misleading. If you play the second account enough, you'll end up matched against the people who gave your first account its win/loss ratio.
Occasionally, I run into people who aren't even prestige 1 yet they play much better than some of the prestige 3's. It isn't a big deal. Save the replay, watch it, learn, and go on.