This was a 1v1 on Langreskaya. The OKW player just held onto his base and the small area towards the top VP. He built a PAK 43, LeFH, and eventually a KT. I never felt like I could overrun it, tried land mattresses but really didn't make any progress with those. If someone has experience dealing with something like this and has time to look at the replay then I'd appreciate any suggestions.
Some questions:
Does the arty that the sniper can call in work okay against buildings/bunkers?
If I added Royal Artillery, would the Sexton work okay against buildings? I've tried it a few times against infantry and it was really bad.
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Post History of Grumpy
Thread: Review requested UKF vs OKW3 Jun 2017, 15:22 PM
In: Replays |
Thread: ISU-1521 Jun 2017, 17:38 PM
What even is this thing? I've seen it like 3 times ever. Is it some sort of elefant/jt analogue with sherman-esque round switching or what? I'd also be very grateful if someone could post its stats (like reload time, damage, pen, health and armor) alongside jt and ele stats if it is comparable. It's mostly a self-propelled dshka with some armor and a lot of fuel cost. The main gun takes an eon to reload, only to watch the shell harmlessly hit the ground (like the raketen as someone pointed out, maybe worse). I think they're trying to fix the problem with the main gun in the unofficial patch but some people were saying that the shell moves really slow. In: COH2 Gameplay |
Thread: USF AA Halftrack 8 pop?1 Jun 2017, 15:26 PM
USF AA Halftrack 8 pop? Yeah, kind of puts a whole new meaning on pop cap abuse In: COH2 Balance |
Thread: Airborne.1 Jun 2017, 15:18 PM
Today I learned that P47 is sucky. I played a 1v1 a couple days ago against someone who went airborne. He attacked my Schwerer with two Shermans and two Jacksons. The Schwerer went down fast then he dropped the P47 on my Command Panther and JP4 (I also had two raketens). I fought the entire time under the P47'S, ended the battle outside his base, got both Jacksons and Shermans, and only lost the JP4 because it backed over a M20 mine. I used to play mostly USF but don't really like them at all right now, and its more than just the P47. In: COH2 Balance |
Thread: Airborne.31 May 2017, 13:37 PM
Mostly this. Also: Lower CP of Paras to 2 from 3 (usually have 3 rifles before 3cp) Modify Pathfinders (no need for 2 "elite" infantry in one Commander) My suggestion: Change initial cost to 260 Allow either infiltration or stealth like OST sniper Change pop cap of Pathfinders to 1/model (from 2) Allow them to plant mines and booby traps (no demos or people will whine hard) Allow only one weapon upgrade (RIP barfinders) In: COH2 Balance |
Thread: Eastern Front Armies Revamp 30 May 2017, 13:17 PM
Please show us a current replay of you using the USF AT gun, particularly one that has a shield (giving green cover) and is reliably penetrating even an OKW P4. In: COH2 Gameplay |
Thread: coh2chart future - opinions needed? 29 May 2017, 20:03 PM
Would it be difficult to change the strata? Having 1-250 is pretty large. I think 1-30, 31-100, 101-500, and either 501+ or 501-1000 and 1001+ would be more insightful. Thanks for making the charts. They've provided fuel for endless debates. In: Lobby |
Thread: Eastern Front Armies Revamp 29 May 2017, 18:35 PM
Well, it has around 130 pen at range, so it somewhat already does half damage.
No argument, but would like to know how you'd go about fixing popcap abuse. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 28 May 2017, 16:22 PM
Before you and the balance team do anything drastic with pop cap, please check how many of the GCS games had a USF that was abusing pop cap. IMHO, most of the players who complain about this want to camp until late game, when they can just roll in with their better late-game tanks. If you have to do something, just make the Priest so that it can't be decrewed. Then put a limit of two of them, but put the same limit on every other howitzer, except the Sexton because anyone bad enough to build that POS deserves to lose faster. Also, for USF, if you made vehicle crews have higher pop (like 6 or 8), there wouldn't be as much incentive to decrew vehicles unless repairing. Don't know what you would give in return as USF really doesn't need any nerfs right now. Please be careful when buffing the Scott. Good players are already really good with it. Double Scotts wiping vet 5 Volks is really annoying. Maybe just give them a little longer barrage range. Lastly, the M10 and M36 were built on the Sherman and should have almost as many hit points. The open-top turret should have given them sight range like a scout car but made them really vulnerable to main gun crits (fixed after recrewing). The M36 should be able to penetrate the front of a Panther most of the time, and probably do around 200 damage. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 27 May 2017, 15:39 PM
As an alternative, could the cache cost 200mp, but only give 1 munition or fuel per player, then be "improved" to provide one additional resource for each 200 mp improvement? If this also isn't workable then I like your proposed change. It will certainly take caches from being a no-brainer to something more strategic. Will the caches still have the same health? If they do, I'm going to have Stuka dive bomb every game, or the Soviet precision strike. In: COH2 Gameplay |
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VSINDEX {TR}The birth of tragedy Poon Slayer Kochie from Sunrise MSG.WELKIN(NOOB)Dianno SvtLightning Effen Newbie 72ebel-44Everything to hate about Brits in one replayby: Grumpy map: Steppes6-1,315
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