I hope this is sold through Steam. The chance of me trying it and requesting a refund are pretty good. I tried Blitzkrieg 3 and ended up getting a refund.
We're 20 years past Total Annihilation's release and RTS's haven't gotten any better, other than better looking graphics.
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Thread: Iron harvest new RTS24 Jun 2017, 14:59 PM
In: COH2 Gameplay |
Thread: OKW back to stone age?13 Jun 2017, 03:12 AM
I realize you're just trolling, but I'll point out something that should have been obvious to you. DevM and Luvnest were 13-0 as USF. All players not named DevM or Luvnest were 7-15 (32%). Those two players took USF from the worst win rate to the best. In: COH2 Balance |
Thread: OKW back to stone age?12 Jun 2017, 13:39 PM
So according to these empirical data, they are the most played faction and yet the weakest one. And there are more nerfs coming too, the removal of the addition vet levels, nerfing their heavies into uselesness etc. The data doesn't say that at all. If you considered this an experiment, there would be three test factors (faction, player, and map). Win/loss is nominal data so you can't do an actual statistical analysis on it, but even if you were able to change it to something that you could, the strongest effect would be player followed by map. Hans made UKF look ok, VonIvan did the same for Soviet, DevM and Luvnest both did the same for USF. DevM, Luvnest, VonIvan and Hans are OP, and make whatever they're playing look OP. In: COH2 Balance |
Thread: Cromwell vs. infantry11 Jun 2017, 18:37 PM
High armor values mean nothing? In: COH2 Gameplay |
Thread: Cromwell vs. infantry11 Jun 2017, 16:37 PM
Um, most Axis tanks have a lot higher armor which makes the Allied tanks much less cost effective. Sure, most Allied tanks are a little cheaper but that is getting excited over a buy-thirty-get-one-free sale. If you really thought that Allied tanks were so great, you'd actually be playing them. All of your USF rankings are on hold. You've barely any USF games anyway, as opposed to many hundreds of OKW games. In: COH2 Gameplay |
Thread: Cromwell vs. infantry10 Jun 2017, 23:59 PM
Cromwell pen: 100/120/140 ...and if Axis armor had the same armor values as Allied then the pen values really would be equivalent.... In: COH2 Gameplay |
Thread: usf mortar vs ost mortar stats7 Jun 2017, 18:15 PM
Yo guys, The USF mortar now fires from closer range so the effective scatter is probably less. It's mostly dangerous when squads are bunched up (like due to leaving a building). I haven't lost a full squad to it but have lost 3 models multiple times. In: COH2 Gameplay |
Thread: How to counter turtling OKW6 Jun 2017, 16:02 PM
Special Weapons Regiment is by far the best commander for breaking up OKW Sim Cities IMO - the Concentrated Artillery off-map can comes close to taking off 80% of Flak HQ HP with favorable RNG and after that its just a simple matter of following up with an AT Gun or Tank. Best part is that Croc follow-up means you can hard counter Rakens while OKW is unable to build armor. Does the first hit of Concentrated Arty hit in the exact spot where it is targeted (like Railway)? In: UKF Strategies |
Thread: How to counter turtling OKW5 Jun 2017, 04:57 AM
Early game wasn't bad, you end up with superior map control. But then, around minutes 7-9, you start sending squads alone into enemy territory against superior numbers and being forced back. At this point in the game, your mortar pit > his ISG. If you had pushed with your whole army (including your vickers) I think you could have handled his forces easily, especially considering he'd invested in an early raketen. Thanks for looking at this. I've had several games like this as UKF where it starts okay, at least in terms of map control, and then slips away. I did watch one of Hans' games today and saw that he normally has 3 tommies and 2-3 engineers. I'll try more infantry and see how it goes. Is the coordinated barrage from the sniper any good on emplacements? Also, do you ever tech to Comets? In the one game I saw of Hans, he just did Cromwells but I don't know if that is just situational. In: UKF Strategies |
Thread: How to counter turtling OKW3 Jun 2017, 15:27 PM
This game started okay, but as the OKW player built his sim city I couldn't figure out what to do. Some questions: Does the arty that the sniper can call in work okay against buildings/bunkers? If I added Royal Artillery, would the Sexton work okay against buildings? I've tried it a few times against infantry and it was really bad. Is there a particular commander that people have in their loadout for dealing with these situations? In: UKF Strategies |
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