MG42 still feels like the gold standard.
50 cal seems almost as good, just not as wide of an arc
DBP Maxim seems okay, but not in same league as other two
MG32 fires rubber bullets as ever, suppresses okay but would be nice if it did some damage |
"Le.IG 18
The Le.IG is being made to require more micro to use at its full potential, but will now be more readily available and will now allow OKW players to be aggressive against support heavy builds through the deployment of smoke.
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Auto-fire range from 100 to 80"
same as Ostheer/Soviet mortar.
What is your point? The pack howie has an autofire range of 80 also, and the USF mortar, which costs about the same as the Ost mortar, has an autofire range of only 60. |
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I don't want to call out specific people, but it isn't hard to see bias....
Yes, it isn't. Your player card, specifically the number of games played of each faction, shows yours.
It looked like the balance team tried much harder to be balanced in this last patch. The previous one was a wish list of every Allied nerf that Axis-only players wanted. Another patch like the last one would have been the end of community balancing.
As for people ignoring your posts, they mostly ignore everyone who isn't top-30, you included. |
ITS A FKN FIELD GUN (AKA Artillery) WHY THE F DID THEY NERF IT TO MORTAR STATUS!! AAARRGGGHH!!!
I take back what I wrote earlier. After using it several more times, it seems really underwhelming. When it can fire directly on something, it seems sort of okay but most of the time it seems as bad as the Soviet marshmallow lobber. |
have you played with the new isg? its horse sh*t. only good thing is smoke
Yes, a couple of times now. The incendiary from Feuerstorm is good. I like what the balance team did with it. The game didn't need 100-range snipers like the old version of this or the UKF mortar pit. |
The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now
Yes, the 85 range auto-attack is clearly a crisis when compared to the incredible 60 range of the USF mortar.
Seen any mortar pits since the patch? Most every faction recieved nerfs to their indirect which was overdue. |
-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75
Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes. |
But having fuel-free callins completely removes the point of holding territories.
Well, I played like a potato in the early game and lost every bit of ground. So what, I can still make an epic comeback with fuel free call ins.
It's even bigger cancer than coh2 call ins, which at least cost fuel, yet didn't need teching at first.
And it was not like vcoh call in tanks were duper manpower expensive. If I remember it right, Tiger cost 800an power which is only 170 mp more than the current tiger, yet it was completely fuel-free (not 230 fuel price)
You forgot purchased Vet from COH1 (Panzer Elite?) and call-in Vet (early Rifle Company from COH2).
I wish someone at Relic would look at the Wikinger mod, especially the version with the high zoom. It seems a little more realistic while keeping COH's playability (better than either Men of War or Steel Division).
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1. Removal of smoke on Riflemen, that's going into dangerous territory.
2. Nerf to Tommies in cover, I suppose it helps wermacht in the matchup but then it helps OKW as well.
3. Changing ML-20 and similar pieces to cost less manpower but also cost fuel.
4. Some commander changes don't seem successful.
5. More like what's not being changed, wermacht is being somewhat left untouched. They got a few changes here and there but some of the problems they have will still persist. I guess if other factions get nerfed, they technically get a buff?
Some time ago, the balance team said something to the effect that they planned to balance everything to Ostheer so yes, technically a buff.
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I'll miss the off-map 155mm from Mechanized. The range is too low for the WC51 to be all that useful. Had it not included a range, or given the range of an on-map howitzer, then it would have been fine. Giving it a range of 60-80 means that it won't be used much in anything beyond 2v2's. |