I always get stressed and scared when this unit hits the field.
Cause it hits like a brummbar and it can shoot from nearly anywhere on the map.
It´s like do i have to retreat my infantry at 90% hp.
In the unlikely event that it does hit one of your infantry squads, you will have to retreat. The accuracy is so bad that it is more or less useless against someone who is active with their infantry. It's good for countering mortars because few players reposition their mortars. |
I think we're in agreement then. Buffing everything to anwser the op units is a bad mistake that relic made and we are still struggling with. However I feel strongly that volks need a nerf and Obers need to be made accessible. A faction with 3 infantry units 2 as hard AI units aaaaaand we mostly only see the cheap general purpose unit... Okw isn't perfect by a long shot and I really think volks are crutching too much to get a good read on them. Plus a major upset for balance. At 10mp more than cons and grens they borrow the best from both and ignore the weaknesses which is an awful design. Rifles are supposed to be the leg work infantry not volks...
I agree with you on both Volks and Obers. I'd also like to see the raketen get a wider firing arc and shorter aim time, possibly in exchange for making it stationary while cloaked. There are too many times that it seems like they should be firing at a vehicle and they don't. |
That's called power creep. Remember when volks were buffed to help stand against rifles forgetting that USF wasn't the only match up so relic did what they do and left conscripts as is and buffed the tits off penals who are now thrashing volks and grens alike? You keep buffing everything and the furthest back on the list becomes obsolete and in need of a buff.
UKF are getting snares, on a possibly 5 man 210mp unit that can arm AT. let's see where that leaves them in the realm of balance..
I don't mean buff all units. For example, my wish list for USF would be to undo the vet 3 RA nerf for rifles, undo the suppression nerf for the 50 cal, and do something so that AT guns don't get 1 or 2-shotted by a Stupa. I don't play UKF enough to have an opinion on them, but do think that the list should also be small (maybe even just the snares that you mentioned above).
The point that I was trying to make is that I like what Relic is doing now with the smaller, targeted patches and don't think that nerfing OKW as a whole will be helpful. |
So, any other faction could tolerant bad plays as OKW do? During several patches, the tech is no longer expensive, and the units become even cheaper, with map-hack flares can light up enemy base. And all its units and upgrades require minimum thoughts compared with other factions.
Having made many bad plays with all factions, I'd say OKW gets punished about as bad as UKF for making bad plays, and certainly worse than Ost or Soviet. OKW's mid-game doesn't feel all that great regardless of battlegroup or mechanized, and having to have those delays Obers so that they come out late. Also, unless you go cheesy with the raketenwerfer (as in magically moving a 150kg anti-tank rocket launcher down a road using the Harry Potter cloak of invisibility), it is generally one of the worst anti-tank guns.
OKW already seems a bit worse than OST, so why nerf it? It would make more sense to improve USF and UKF. |
I'm afraid that this won't be adressed, as frustrating as it's to lose 250 manpower in a single shot, but it would be nice if USF healing stopped being the easiest to deny entirely.
Pershing is overrated as hell IMHO, Panther having more HP than it can easily swing it on it's favour, everything else I see there is often what happens when you play USF. It's lategame is just like spinning plates, at least now you don't instantly lose when they get out a tank, heh.
Too bad about the ambulance. I'm not sure why they are so slow in the game. The real ones were capable of 90km/h, yet it is modeled at about 1/3 that speed. Even just fixing the speed would help tremendously.
The Pershing is overrated because it's pretty good in 1v1, and most of the attention on this website is geared towards 1v1. In a 3v3 or 4v4, it doesn't have the same value as a shock unit. My teammate and I killed three or four of them while fighting over the island in that game. I'm not sure anyone could fix it so that it would be useful in 3's or 4's without it being broken in 1's. |
Could you focus your discussion on USF's tech rework?
You can make other threads to talk about UKF or how Volks lava grenades are BS. (They are)
That said I do feel this rework is the only buff USF needs, now the changes could move onto further Commanders reworks, as those who help you skip tech will fall behind with how easy and rewarding. is to back tech now for USF.
I agree that this is most of what the USF needs, but some of the others are correct in that the ambulance is too vulnerable and could use some rework.
Here is a 15 second video from a 4v4 that shows how vulnerable USF can be, even late game. In short, I traded one Panther for a Pershing, a Jackson, two ambulances, a Katyusha, a major, and a several infantry models. Had I not misclicked in the middle of the dive, I wouldn't have lost the Panther.
https://youtu.be/0WDTuMldkgU |
Tier 1: Custom Match
Tier 2: Automatch
yes, like this |
Honestly you want to seperate in two tiers: where one consists of complete noobs that will get into troubles trying to improve themselves - and the other one consists of players that are able to cheese with wires and blob to beat (double the ressources and maphack while still failing to complete any strategic relevant maneuvers)?
I can only recommend you to take Automatch either less serious especially with random teammates or to stop playing automatch and start playing with or against friends. [Either way really good games are a rarity so rather try to enjoy all games or atleast most]
It isn't really a case of taking the games too seriously, it's just that good games seem rare, and playing with friends only cuts the problems in half. |
^this
1v1 Blame map.
Team games: Blame team mates.
I would rather see some sort of up/down voting on players.
So many team games are ruined by:
- Players crash after waiting 10 minutes to load.
- Players AFK
- Player gets left alone and quits even if team is winning. Cry babies.
- Player is complete noob. Starts BMing team.
- Player is complete noob BMs enemy after winning.
- Player is a blobber. Has high damage but holds NO points all game. BMs team when he retreats his whole army back to base and lone player gets rekt by multiple opponents.
There are a lot of things that make team games bad. Some worse than others, so different levels of toxicity would be required by the vote.
1 - Bugsplats. Print notice to restart after 2 games.
2 - Noobs and Blobbers. Put them in lower rank games next play.
3 - AFK. If player doesnt move any units for 2:00, time them out and let AI take over. Then ban them for 1 hour.
4 - BMs. Accumulate BM votes until about 20 are reached then time ban. Maybe warn at 10.
5 - Map hackers, cheaters, etc. These require proof. Perhaps store replays for 1 day so a game can be reviewed if multiple votes come in?
I really like suggestion #3. I think AFK's ruin a lot of games. Also, I'm not sure why but the Allied AI seems much worse than the Axis AI. The Allied AI seems to want to spam light vehicles late game. I don't have any data to back it up, but it seems like that's what I see.
I'm not sure about the voting, unless players were somehow vetted before they could vote. I've had two games in the last day or two when one player completely went off BM'ing another player on my team for not building caches. The interesting thing about both instances was that we were all OKW.
By the way, your examples were spot on. Sometimes it is the same player in your 4th example and your 5th.
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The mod is a big improvement over the standard tech structure. I think the costs might need a bit of fine tuning (slightly more manpower for the LT & CPT?) but otherwise it's great. The 0.5 tiers still have the "requires lieutenant dispatched" verbiage on them instead of needs upgrade. |