But there is one small detail. Ferdinds were destroted not because they din't have MG. But because some "alternative blessed" german officer wanted to use them as assault guns to break soviet trenches with digged infantry and masked ATG positions. For same reason many SU-76 were lost, when commanders tried used them as tool for defense breakthrough (because they looks like tanks for them and as you is tank, you must break this german defense! I don't know nothing about you low armor and lack of turret!). As you can understand, any turettless TD very bad tool for this task. SU-76 is tool for light arty support for infantry. Ferdinand is clear tank killer. It's not su-122 or sherman with 105 howitzer.
About superior german engeenering...just ask yourself on which tanks germans captured all Europe and could went to Moscow outskirts? The most coolest were p4 with short barrel. And if soviets tried to stop them with early kv's and t-34's (that breaks early, than could see germans tanks), then german in end of war tried to do the same with KT,JT and all other heavy broken stuff.
Most of the early war "German" tanks were Czech designed and built. As for the Ferdinands, the Germans themselves recognized that no MG was a weakness and retrofitted them with MG's. |
Sorry what? All sorts of weapons from the war are being used, even many German such like the MP40 and MG42, and no self-respecting "first world country" would allow itself to arm unreliable Soviet piece of shites in weird calibers, even if they made millions of them.
....
Huh? The reason the whole third world is awash in AK-47's is because they are the most reliable pieces of shit.
I started watching documentaries on tanks on Netflix and Amazon prime. There are numerous ones on the main battle tanks. I'm not so sure I buy into the idea of "superior German engineering." They somehow missed the point that the idea is to win, not just look good on paper or coming off the assembly lines. For example, around half of "dreaded" Ferdinands broke down on their way to Kursk. Some of the ones that got there were turned into bonfires by Russians because some geniuses forgot to include machine guns for protection from infantry.
In comparison to the cool-looking German vehicles, the T34's were butt ugly. However, as an engineer I understand them better. The main gun breaches were made of something like 8 pieces, instead of the 60+ in a German tank. The workers didn't bother grinding down welds or anything that wasn't purely functional. It was like the made the calculation that this tank is nothing more than a tool, with a life expectancy of 3 months and its life goal is to destroy 0.8 German armored fighting vehicles. |
Focus sight reduced speed, severely reduces sight to the firing cone.
And the ablity has a cooldown.
As said it has enough meaningfull drawbacks to keep balanced.
Having other units spot for it is still generaly better.
As for target weakpoint. I rarely see it used anymore since it doesnt stun lock anymore ( wich is bs that it could before ) maybe i am missing it but it seems it a undesiarable ability now that its no longer so strong/op.
Doesn't it still stun when used by the PAK40? |
Nonsense..just excuses..giving an ability that can use all game long is not justified by rushing blitz which happens occasionally. You are supposed to scout with your mortar, it already had free vision or t70 or 7 men conscripts or invincible scout troops.
then give the SU85 stealth ability and a bonus when firing from stealth.... |
Man I can't stop laughing about this. They put these heavy tanks behind tech, including an Ace no less, then when they realized how stupid this was they put back behind CPs but put it behind a very low CP count.
Did they do this to any of the less powerful Allied heavies? Nope! LMFAO!
Which gang of Wehraboos runs balance now?
USF has some decent counters to this. I'm not sure that anyone who beats me with the Strategic Reserves commander wouldn't have beat me anyway. I've had close to 30 kills with an M20 when someone tried assault grens straight to Tiger Ace, then was waiting for it with two 57mm's and a Jackson. Once they lose the Tiger Ace, it's a long time before they field another decent piece of armor. Since they didn't build their Tier 3, you don't have to worry about Ostwinds which seem to be crazy good at inflicting bleed on USF right now.
The last three patches have helped balance greatly. The game feels like it is the closest to balanced that it has ever been.
If I had any complaints about Allied heavies, it would be the CP's for the Pershing and its health points. It has one of the best main guns in the game, maybe the best, but it's health pool isn't enough to make it viable in a 4v4 with the Pak walls it will face. Giving it more hit points would make it an "I win" button in 1v1's but it would be nice if they could find a way to fix it so that it is usable in larger games while not making it OP in 1v1's. |
goddamnit,
how do people come up with such things...
The assault engineer with a flamer and a zook works great against the computer in a comp stomp. Haven't tried it in a real game because real people tend not to leave vehicles in front of something that is shooting at it with a bazooka for 30 seconds or more like the computer does.
I wish there was a way to leave a game after seeing the commanders without incurring a loss. I had multiple games yesterday where someone went Advanced Emplacements and started building bofors and mortar pits on the center VP. Inevitably, Sim City burns down around the 20 minute mark and then it's all over except for the base raping.
I did have another game where a USF player built a mortar as his second or third unit. It actually turned out to be kind of fun. The other team used a big group of ass grens, panzer grens, and panzer fusiliers. It reminded me of Starcraft. The mortar spent more time on the ground abandoned than being used. In some ways, it did kind of work for the starcraft players. They got the CP's around the time that they got the fuel. Double Jacksons and a 57mm don't have a problem with a Tiger when the other side is still playing Starcraft. |
Thx for your enormous work here!
I'm surprised how even it is in the end overall. It something about 1 to 3 games won or lost more out of 100 across all five factions that makes the difference. Thats quite a small proportion for asymmetrical faction design. Looking at all the op/up forum posts and biased trolls you get the impression it has to be far worse. But it simply isn't. In fact it was far worse in the months after the release of OKW/USF and then later on Brits.
Good work of getting this game more balanced.
For as little praise as they've received, the balance team has done a great job in the last several patches. I'm not sure who they are, but the last several patches have been great. It would be interesting to see what the data looks like in a month or so when people figure out the OST meta because it doesn't seem like they should have the lowest win rates.
Thank you Siphon X, good job as usual. |
Really impressive data; this is great.
Pretty surprised about the 4v4 win-rates, though; that massive gap in the top 25% is pretty strange.
I don't think it is strange. It seems rare in the random matches that people will coordinate commanders so that they can counter certain things. I think I lose most of my 4v4 randoms as Axis due to not having a counter to howitzers. That doesn't happen to the arranged teams that I play with. Theoretically, Jaeger Armor has all of the counters you need in one commander but good luck having enough munitions to do it all by yourself. The same holds true to a slightly lesser extent with playing allies.
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Come join the coh2.org discord for your daily dose of anti riflemen propaganda.
I never see anyone on there when I play. As someone who plays a lot of USF in 2v2-4v4, I don't think there is really a problem with rifles. The only thing that unbalances the early game is the Sturmpio, which doesn't scale well into late game. It does seem like rifles shouldn't be any more expensive than volks but that is a can of worms that I wouldn't want to open. Rifles trade okay with volks if the engagement starts at short range. They're just not good at long range against either volks or pf's. That does seem odd because it seems like it should be the other way around given the weapons used.
Before the RE nerf, the easy way around the early game problem with the Sturmpio was making an extra RE or two. Now it doesn't seem like such a great idea.
An equally relevant question would be why isn't there some hate for the OKW middle game. The luchs and puma seem too easily countered in team games. LEIG's force retreats but don't kill much - even with the incendiary rounds. The double clocked raketens seem like a lot of unfun cheese (I'd much rather have a PAK40). The MG34 has great suppression but shoots marshmallows (not sure where they found the marshmallows, it's not like you can find those in Deutschland). The walking stuka is hit-or-miss and seems much better against campers than active players. Maybe all this is a L2P issue on my part but the middle game seems like a challenge. |
A bit unnecessary and aggressive response.
As stated, the usf halftrack has to have its rear facing the enemy to fire which can make it very vulnerable as even a burst of incendiary round can put it down as reararmour is non-existent.
The canon dosnt fire as well if the halftrack isn't stationery so even a 222 can dislodge the halftrack and effectively kill it without any trouble.
So no, I do not thinkt that it is a balance problem and never has been.
In my experience, it has trouble shooting down aircraft. Not sure if anyone else feels the same.
Edit: if it was clonned as the OKW halftrack , I think you will find it would be even more annoying.
The AA performance has been bad ever since they removed the dedicated AA ability. It does sound effects only. It seems like even the Sherman pintle mg is better. The M20 is much better. |