and what about OH?
also 1 overperforming unit does not validify another one... |
i would like to see it's damage and it's aimtime (time to fire) reduced.
then it won't wipe but unavoidable damage inf.
same performance against blobs and single squads
After the shot just focus them down. |
OK i got the first 1 wrong
you mean if the model with the wepon dies on retreat another model fromt he squad has to pick up the weapon unlike ther mg42 that is magicaly teleportet to the next model
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Weapon teams should not drop weapon on retreat.
i disagree and this applies for germans aswell O.o
Weapon team clumping makes rifle gernades too effective for cost.
same with molotov and any normal nade
Suppressed maxim is still able to control unsuppressed weapon teams.
good point, suppressed weapon teams should not be able to set up or
reposition
120mm mortar is too RNG dependent.
i think needs a compleet rework (range, abilites, 1 man retreat and
price) |
A lot of OKW related problems root from the raketenwerfer (Schreckblob-meta and always panther)
The püppchen was mentioned a lot in ohter threads so i think it deserves it's own.
My suggestions:
Buff aim time to 0.125 sec like all other paks
Nerf long range accuracy of shreks
|
all mgs should for the sake of gameplay supress like the mg 42 from coh 1
maybe some a little less but more damage (50cal) or smaller arc but with faster setup time
all mgs should suppress multiple units (i'm looking at you maxim)
@ katiof
the blob is counterd the moment it is suppressed
nobody says the mg42 should counter the blob alone
the mg should stop the blob not kill it |
i think the unit was nerfed wrong
squad wipe potential is still very high from 70 range away
i would like to see it's range reduced to 40
restore the old shell system
and of course the price should be reduced aswell
this would at last warn you and you can decide to endanger your inf or not
also paks are not instand useless once this unit hit's the field (at last in 2on2's with small maps |
hmg's are the hardcounter (or at last they should be) against blobs
like p2 hardcounters shocks
a hmg should supress everything in a certain area (mg 42 does that, maxim does not)
it shouldn't matter how many people are in that area (unless the have enough firepower to kill the mg with 1 or 2 salvos)
mg's should be flanked not over-crawled and burned/blowed to hell
my suggestions:
remove all abilities from suppresed units or reduce the range to "meele range" (drop smoke to escape)
mg's could deal "splash damage" so single unit's would not take more damage but blobs would bleed like hell |
i would like to remove precision strike from all mortars (82mm,120mm and b4)
pay ammo to kill here without any warning
@Burts
grens can't fire while moving
attack with cons and wipe his squads in cover
and OH wihtout mg's has no chance against cons/rifels |
Yes, unless you try to attack from 3 sides it definitly should supress them all.
The killing should be done by other inf squads |