Half of the posts in this thread is from Alex. Let this failed abortion of a thread die.
Trying to keep your own thread alive by spamming in it is pathetic
Alex and I are just having a debate, if it bothers you, feel free to read other threads. |
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The maxim doesn't have AP rounds, but I guess your trying to be snide.
Not trying to be snide. You opened up this thread comparing it to maxim but you're cherry picking your stats.
Here is your quote:
And before you talk about the suppression being better than the maxims: the only range at which the MG34 does more suppression per burst is at 15 and closer while the maxim does almost twice as much suppression per burst at far. The only advantage the MG34 has over the Maxim is a larger AoE (by 3).
You're right, maxim doesn't have AP rounds. I guess this means that the MG-34 does some other things better than the maxim.
EDIT: Also you note that the maxim does "almost twice as much suppression per burst at far". The maxim does .2678 suppression at far and the mg-34 does .1944. That's about 38% more suppression, which is not "almost twice as much". |
Okay so here are the results of my tests of incendiary rounds on the MG34:
-M20: N/A rounds wore off before it could kill it
-M3 Scout Car: 16 Seconds
-USF AA HT: N/A rounds wore off before it could kill it, killed the MG crew the first time It tested it
-M3 Half Track: 15 Seconds
-WC51 Truck: 14 Seconds

Better results than I expected. Now compare that with the maxim, I bet it's much worse.
By the way, are you using some kind of cheat mod to do these tests or are you just doing it vs the computer? Would love to play around with it myself. |
It has a longer aim time than the MG42 does, fires less rounds than the MG-42 while having to reload just as often while of course doing only half the damage.
So you're saying it's worse than the best MG in the game. No argument there. |
The new delta formation on MGs means in the open it's really hard to wipe the maxim with riflenades.
The MG34 doesn't have a very high ROF.
It has the second highest ROF of all other MGs with a ROF of 12. Only the MG-42 is higher at 16. |
Yes that's great but the doubled damage still only leaves it doing 4 damage, so not really all that much.
True, but since small arms never miss vehicles, that 4 damage coupled with the high rate of fire does a lot of damage if it can pen that well. |
That's harder to pull off, and the maxim has a larger chance of surviving due to a larger crew. There's an actual risk with attempting it, there really isn't any risk when attempting it versus the MG34.
Not with the way squads bunch up now. You're way more likely nowadays to kill at least half the squad with a rifle grenade than not. Before they changed formations a few patches ago, I'd agree with you.
I'll do some more testing with it and see if I change my position at all. |
it vet 1 ability have pathetic damage because its damage. if i remember right incendiary rounds x2 its damage so it bring the MG34 damage to 4 which is normal HMG42 DPS before incendiary rounds, I can't find pen for incendiary rounds ability so can't say much about it. and from my experience that HMG34 incendiary round from HMG34 is scratching M3 scout car. and how often you see HMG team use its abilities, their ability need special reload which breaks the fire. quite useless in most cases. and i don't much see pen differnce when against infantry or any vehicle between the HMG. I actually see more Maxim use sprint than see HMG42 use its incendiary rounds.
yes other HMG the sq will retreat and move away. HMG34 can't really move because it is pin other a sq, if they move the sq get of suppression and keep give vision to mortar. i am not saying only compare its dps, but for HMG team their use is similar and there is up and downs, HMG34 biger arc, slow setup, while maxim more men and quicker setup so those can cancel each other.
anyway i am done.
In your scenario, you have 2 units vs 1. What if I had a sturmpioneer with the MG34 to kill the pinned squad?
When I checked the unit editor, incendiary rounds gave +9 penetration at all ranges which would give it 10.9/10.6/10.3 pen with it on and it doubles the damage. For reference the M20 car without upgrade has 11 front armor, the USF AA halftrack has 10 rear armor, which is what is exposed when firing. With the exception of the M5 AA halftrack, other halftracks have less than 10 armor. So, pretty effective. |
Iv already tested the MG34, it can't be a single MG 1 on 1 no matter what level of vet it's at due to the fact it's DPS is so unabashedly poor. It also struggles to beat large numbers of infantry due to how poor it's DPS is and how long it's swivel time is between targets.
Out of 20 tests only once was I able to get it to pin a squad before it could through a nade.
EDIT: The MG42 used to be eh before it was buffed because it didn't do enough DPS and suppression at far to stop squads from simply crawling into the arc and killing it with a nade. Now it can punish squads that attempt this, the MG34 cannot.
A grenadier can rifle grenade a maxim before it gets pinned, should we buff the maxim's suppression?
EDIT: Depending on how much, I wouldn't be completely opposed to a far accuracy buff to increase suppression at far range.
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