Aside from maybe 50% necessary changes like IL2, mortars, and stuns etc...
Way too many over nerfs and over buffs, really sad to see Relic and the balancers take such a big step backwards. Really scared about the game after this patch if it goes live in its current state.
Over buffs:
Panzergrenadiers - why give smoke, decrease muni cost, and improve far accuracy WHY ALL THREE, wtf have they not learnt anything?
222 - big mp decrease AND huge armour increase? are they crazy? Just asking for a new 222 spam meta. RIP soviet sniper and brits in general.
Over nerfs:
PPSH - who thought cons with ppsh's needed a 33% nerf? When they had 2xPPSH's no one ever used them, why would they revert to that with nothing to compensate???
Snipers - never seen one class of unit so brutalised as in this patch, you'll barely see them again. Sad really, almost seems as though there's some kind of distaste for the very place they have within our game, and they've been made borderline unusable. Vs. fast 222 there's no chance a soviet player would ever field a sniper now. 50% increase in aim time too, like wtf, have Relic and Balancers decided snipers shouldn't be part of the game now?
Unnecessary changes:
Brummbar, wtf? It's finally in a decent place now, just because it's powerful doesn't mean it needs to not be powerful...
There are more, but as I say I hope only 50% of this patch sees the light of day.
PPSH isn't a 33% nerf, thats probably the most neanderthalic way to look at it, even if it's a pretty shortsighted nerf it changes the result of the pg and volks match-up and thats about it, ppsh cons on the test patch will typically lose and win vs the same units they already do if you use them properly. 33% nerf...
No one can 100% call Soviet Snipers anything until a bunch of test games have been played, I think it makes going soviet sniper impossible vs ost but thats probably the thing most likely to change
Brumbarr is not in a remotely decent place it completely needed a nerf, the nerf that it's been given wont even stop it one shot wiping squads anyway because it still has a massive AOE. The reason you don't see it in 1v1 isn't because it's bad it's because of the mechanics of 1v1, its total aids in 2v2+. Squad preservation goes out of the window when this unit exists, it's ability to frontally assault AT-guns is old crocodilesque
The 222 and PGs are pretty much only seeing play by everyone's favourite Dane, Ostheer T2 is being straight skipped in favour of T3 in most 1v1s or is only made for Paks with Puma/Ct callins or in 2v2 after t3 or as part of a t4 rush. It might be an overbuffed tech tier but you can't say that yet.
Also to all the people moaning about 222 in this thread 222 is still going to be 222, flamer ht will still be 10x better at pushing early advantages and wiping squads. 222 will still lose to AEC, still die near instantly to AA/HT, still lose to Stuart and still suffer from pios horrible repair times (good luck spamming 222s when they each need to be repaired for 10 minutes after every ptrs volley). 600/90 fuel into low damage light vehicles sounds a great idea, i'm sure the great minds in this thread would shoot up the leaderboard if that change makes it through.
The over-reactions from people over preliminary patch notes likes it's the death of COH is really something special.
Obviously a lot of the patch is bad, this is the issue when you essentialy have 2 factions of people; relic and the balance team (which is a mess of ideas in of its-self) launching ideas at a wall and seeing what sticks.
The vast majority of the changes have purpose and that people are so insulted by things like a 0.5 second overall 1.5 second nerf to the katuysha is really fucking weird even given how horrible a change it is.