But then you get the situation you despise, fighting elefants with 70 range ai capabilities. This means jagdtigers and elefants every game by players on both sides. This is exactly what you don't want lol.
Why do you digg your own grave one post at a time lol?
You're wrong. I want a fair and level playing field.
(also you need to get better with the little jibes and digs to get a rise, sorry to disappoint. Try harder) |
I like how you perform the very thing you judge others on.
Maybe you're right, maybe you're wrong. I know something for certain though: Mirror matches gets rid of all the fanboism.
Bring it on. |
Have you not played the game? surely you've experienced elephants get swarmed and taken out by mediums. im not guna waste my time making a replay for you, cuz if i did you will just come up with another excuse. If the elephant does end up over performing the mod team will sort it out
Ok, I have read your replies.
Now, please, list for me the hard counters to elephants and JT's, if you'd be so kind.(FYI abandoned panthers don't count)
Thanks in advance. |
^Tru, but if the bulletins are making it overperform considerably (which I have a feeling is the case), then it or they need to be looked at. |
if you lose to mortar pit as OKW then uninstall
|
Also, I don't understand the whole point of trying to make the elephant a little more viable for 1v1's...
No self respecting Wehr player is going to build one except for trolling purposes. Its role is already covered by far cheaper easier to attain units in a 1v1 environment. |
Pretty sure the triple mortar bulletins + HROF have something to do with it... They need to be looked at. |
Looking at the changes, although in general look good, I think you're basically sounding the death knell for team games.
Panthers are going to be waaaay to strong now, with very little counter play from allied teams. Their supposed hard counters (TD's) who are themselves hard countered by the Panther as it stands in the current game, will be even easier to kill for the panther.
Elephants are going to be even harder to deal with, due to giving the unit an ability to kill the only thing that realistically has a chance to open up the game when it hits the field - AT guns (that already suck massively penning the thing).
There is still no allied hard counter to these things. I'm sorry, throwing mediums at it is not a solution (even with the reduced damage), as the maps simply don't allow for grand flanking manoeuvres against organised teams, and you have the temerity to call them a hard counter... just "lol".
You might say "this is a map issue, not a balance issue" but you're wrong. Maps have to be considered in any balance changes, it's the framework in which the units perform. Generally it's not the elephant that kills the mediums trying to flank, it's all the supporting weapons versus the time it takes to kill, even with rear shots.
Already the late game axis infantry superiority over that of allied variants is what invokes the need for tanks to counter it from allies. We don't build mediums to take out super heavies fyi. The elephant (and JT) then slowly dismantles those tanks, and Axis win the game with superior infantry, forcing the allied forces back and back.
Plenty of times I've seen panthers and Jp4's, even stugs killing IS2's, ISU's, Perhing's and other supposed "allied heavies" frontally. How many times have you seen the same for Elephants and JT's? Exactly.
This isn't asymmetrical balance, it's insanity. Axis have a way to easily open up the game via their TD's TH's when all things are even. Allies do not.
Like I've said to you before Smith, all your efforts at balance are futile, due to the inherent errors of judgement by Relic and the fundamental flaws in the game design, that are 4 years in the making.
Just open up mirror matches and be done with it. Let the player skill then determine the outcome of the game, rather than OP units or units the other factions don't even have access to deciding the outcome. 1v1's also remain viable, and team games are not unbalanced.
All the fanboy's are responsible for this. All your whining, all your rants is what has brought about this call. Let's see how you like dealing with your own units.
|
I'd also like to see the ridiculous cover bonus/penalty for Tommies gone... so many maps and situations make it massively in favour of the tommies or massively against the favour of the Tommies... It's fine for flavour units like Ostruppen, but mainline inf? Not really.
You can't always pick and choose engagements, when certain strategic points need to be taken. |
so when are mirror matches in team games gonna be a thing? It's gonna be really hard to find any games as it stands...
We also won't get ridiculous arguments from allied/axis fanbois, and everything will be level.
Currently, Allies are dead, only USF inf can really stand up economically, now that cheese strats and crutches have been taken away. |