So, I've been playing a fair bit of the preview patch, and have been testing out the howitzers.
It's pretty clear, that they are now OP (both ML 20 and LefH). If you don't have a 2 click counter, or your oppo has built it in a stupid place (unlikely), it's pretty much 'GG' in 1v1. I smashed a team mate in 1v1 using them, when I had no right to win the game as easily as I did. ML20 just brute forces the opponent from the game, whilst the LefH is super fast firing.
2v2 it's a little better, but like above, unless you have that 2 click counter, or 1 player has some sort of recon run, and the other player has an offmap strike, it again is pretty much GG.
There are just too many salvo's, and they are too far reaching.
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On the other hand, we have the two click counter, that can just wipe out a 600mp investment so easily.
You can't really take them out of the game, as howie's in 1v1 would just be ridiculous OP, if the user has half a brain and protects it from some kind of armour rush, or stuka/katy/Pwerfer/priest strike (which would most likely not kill the gun anyway).
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If you make them cheaper than 600 MP (to offset 2 click counter efficiency), they become spamable. I'm pretty sure nobody wants to see Company of Arty 2...
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OKW also has no counter to howitzers, save for a Stuka, which isn't really a hard counter. The USF has no counter outside of priests.
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So, we as the community have a dilemma.
If someone would like to use Howie's, they probably aren't going to build them if they see any 2 click counter in the opponents load out (no matter how many salvo's they get).
If someone sees any kind of howitzer in the opponents loadout, they are most likely forced into a 2 click counter commander in 1v1 (and most likely 2v2 too).
So how do we solve this ever vicious cycle?
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