.
they changed the scott into a barrage weapon, which fires faster than its auto attack. With this in mind, people started spamming pathfinders and rushed to make x2 scotts.
This basically countered machine gun spam because pathfinders could completely avoid them, as they saw them well before the MG saw them. And then people used the pathfinder vision to barrage out any support weapons that they spotted
TLDR path cheese into scott cheese makes MG-42s cry |
how to punish blobbing without forcing retarded game mechanics:
put the power level of the mg-34 to the mg-42 (although it basically is IMO)
reduce vickers HMG damage (allowing it to suppress more reliably)
give the maxim firing arc width buffs
because why should only one faction have an amazing MG?
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do you not know what commandos are? |
the only difference from other units is the actual size of the unit. This makes scatter shots from AT guns miss more, especially if there is an obstacle between t70 and AT, like green cover (e.g. car or a brick fence). But that's only scatter. All hit rolls should connect, like with any other unit, since they ignore obstacles, armored units in front of the target, elevation etc.
anti tank guns miss their shots exceptionally more if there is a green cover portion between the AT gun and the tank.
this also works the other way around, with exceptions (namely brummbar) |
scorched earth does not work on victory points themselves
but they work on territory and resource points, denying capture for 1,5 minutes and resource generation for the soviet player (if triggered) |
You mean squads or models? Also why this arbitrary number?
Edit: anyway let's be honest, you can't have a good answer to this. Let's take three examples why debuff for "blob" isn't working.
1- Your answer is squads. So this mean that 4 squads of 3 models, 12 models in total, would receive the debuff while 3 squads of 4 models, 12 models in total wouldn't.
2- Your answer is models. So this mean 4 squads of 4 models, 16 models in total, would receive the debuff but 3 squad of 7 (conscripts), 21 in total, would not receive the debuff.
3- Your answer is an arbitraty >16 (4 squad of 4 models) then again 3 squads of conscripts would receive the debuff while not being particularly any better than 4 squads of grenadiers or 4 squads of Obers or Falls.
Then goes the usual implementation dilema, if I have 4 squads close-by defending my area Am I blobbing? etc...
squads, obviously.
also your argument doesn't make sense because squads have different stats. Low quantity squads (grenadiers, obers, fallshirmjagers) have less men, but due to their cost, the individual models have considerably better stats than their counterparts. larger squad size squads benefit more from health instead
the reason why such an implementation is impossible is that coh2 is simply equipped to have blobbing of some sort by design, it only deviates how refined your tactics are |
What's a blob?
I mean, give me a correct, precise in number, and agreed by anyone definition of a blob.
a blob (Blob) is defined in COH2 (company of heroes two) as a tight infantry formation consisting of four up to 6 (and up) combat troops, clustered closely to each other in order to maximize firepower over outnumbered and spread apart units. A blob is characterized as one by virtue of having a massive number of infantry troops, and their lack of micromanagement, leading to crude tactics that work due to the large volume of firepower |
Other than everyone is so tired of having to pic same docs and always having to use katusha as soviet.
what a shame, anyway... |
Rocket arty usually goes by Tier 3 or above, also you didn't mention Stukas and Panzerwerfers.
IMHO COH2 --an RTS with tactical elements-- should award players who use tactics other than build a massive blob of infantry and attack ground to the enemy base. This only will punish units too close of each other in early phases of the game. If you spread your units you should be fine.
because I don't play axis + the germans by default get a plethora of antiblob tools and blobbing into them is ineffective and wasteful
You can make blobbing work, but to say that it is better than actual strategy is false |
your antiblobbing tools:
-land mattress MLRS
-BM-13 Katyusha
-Calliope
Additional information: as your enemy increases his infantry army, so too should your rocket artillery count increase. |