And finally look at how WFA works. You litteraly can place your FRP in somewhat safe place which wont be in reach of inderect fire units placed near frontline, but still relatively close to the main action. And thats it, you dont have to think about anything. Where ost\sov will be punished by bad retreat choses, WFA factions arent punished what so ever.
Whole idea of "forcing enemy to retreat" as a general tactical win, is completly thrown out of the window, just because you dont really care if OKW\UKF\USF are retreated because you know they will be back in a blink of the eye.
There is imo not a single redeeming factor for FRP as it stands, besides maybe it make game more action packed, but its more action packed in a garbage way, because it forgives not only a bad play, but actually promotes the way of playing which CoH arent really about.
brother, the WFA can be punished extremely hard with indirect artillery. OKW headquarters cant be moved, and if moved too close, certain allied players will keep track of their blobs retreating, and then decimate the said reinforcement point once there are forces there.
bad USF players can put their major retreat point close to the frontline, so they can blob asap. This strategy falls apart once axis get rocket artillery, they will throw recon and will decimate the whole army. If retreat point is further, then LEFHs will hit instead.
UKF players often have the safest allied reinforcement placements, but LEFH 18s can target them once spotted, and UKF players often have to build another point somewhere else, wasting MP