@Devm Thanks for your input
Can you elaborate a bit more?
The reason the OKW match up can be harder than the OH one is because OKW can pair up against USF quite well in the early game, I would even give the edge to OKW.
Volks are cheaper and trade well with riflemen except at close range but many times that close range doesn't matter as much if you have an extra volk squad, adding on that the sturmpio is present which can help scare away riflemen squads from closing in the distance on the volks which keeps volks at their optimal range in the match up.
Then there's the fact that OKW also doesn't really struggle mid game versus USF, if you go mechanized you shut down any LV play from USF pretty well, if you go battlegroup the only way the USF player has to kill your flak HT is to dive in with the stuart which is dodgy at best and at the same time because the fuel costs for the flak HT are pretty cheap meaning that the OKW P4 will often match the USF sherman timing (and we know which one wins the match up), then there's tiny details like USF needing to backtech to get AT guns which means minutes in the field of having a sherman vs P4 match up and the AT guns themselves being munitions reliant to pen the OKW P4 more often than not, then again the same problem of dealing with the rakketens because of the lack of an artillery.
DevM, thanks for the well thought out reply. It does get kind of old watching the same thing over and over in. Any small changes that you think could help even things out?
It's hard to say, I think in order to fix it you would need to change a lot because when you change something you need to consider all the match ups, as an example I believe USF's problem is riflemen weighting down the faction late game, I would probably change the curve to be a bit weaker early game but scale better as the game proceeds, this would help versus the OH match up.
This in turn would make USF completely die to OKW since they ALREADY have an early edge versus USF, so then you would have to change volks, I would probably make them more costly to build. But then you would need to adjust the OKW vs UKF match up which OKW historically already struggles etc etc. It wouldn't be an easy fix but it could be fixable. It would just needed to be adjusted step by step which considering how late we are in the game lifecycle it's just not doable.