This type of debate is completely nonconstructive and thus I will end from my part with this few points.
The sniper critical ability will cause engine damage to all light vehicles, AT weapon that penetrate including Piats have a chance of causing engine damage so it does not take a miracle, in 2vs2 mode and above allied faction can use AT snares, Piat can dotrinally be given to other faction making very effective especially in conscripts.
I.S. don't need a AT snare, that would cause more trouble than it would solve...
Have a nice day.
Bowing out, your point is made.
The reliance on the sniper to snare has been debated endlessly. I'm pretty sure the majority think it's a stupid design decision. Leaving the ability to snare to chance isn't great either, especially since the devs are obviously trying to make the game more competitively viable. Strictly speaking from a 1v1 perspective here. Any combination outside of that is moot to argue.
How so? Especially since it would be included in a sidegrade. Can't see why that would be an issue considering USF can do the same with zooks and vet 1.