It's just opinion of an average player but I don't think making the map east vs west is the best idea. It feels very unnatural. Especially on middle, hedges block a lot of the player's sight if you look from the new camera angle.
The map wasn't designed for that camera angle in the first place now, is it? Reverting the camera angle would be great IMO.
The Hedges in the middle are supposed to block sight because when there are no hedges, a well placed MG can cover the whole mid section. And with support, it's way too hard to flank it. The middle hedges make the map flow better as you have to predict your opponents movement and can't just leave your MG camping mid.
The map was designed for vcoh and back in the day no one really talked about the camera angle so when I converted it into CoH2 all of a sudden it didn't feel as good. It became obvious thanks to A_E that the vision makes it so much less frustrating for both players. I feel this is the best thing to happen to the map, I understand this isn't every ones cup of tea, but from a pro players perspective, this is essential for the flow in CoH2. The map will stay as is and thank you for commenting about your concern, just give it a try when the V2 version comes out and hopefully after a while you will feel the same way.