Soviets are simply too strong lategame.
That's due to permanent buffs for Soviets and nerfs especially to Ostheer.
7 men squads + 6 men weapon crews are strong enough. Couple that with gimmicks like the ZIS barrage, ISU-152 that can rule supreme, way too potent KV1s, 60 range tds and an insane IS-2 and you get a super strong lategame faction.
Now consider that Ostheer was nerfed hard enough anyway. With brummbär nerfs (not allowed to counter AT guns), veterancy nerfs to vehicles (vet 2 on the StuG doesn't do much for example) and no decent artillery (Panzerwerfer can kill one weapon crew on a perfect hit but can't cover an area; LeFH was overnerfed aswell) and you can not counter Soviet lategame.
The IS-2 is way more suvrivable because there is no 60 range td with high pen (StuG is 50 range, JPIV for OKW has no pen).
In short: The Soviet in general has too much staying power on the field and can not be pushed off.
The solution: Buffs to Ost T4 at the very least, especially to the Panzerwerfer (maybe even a redesign). Ost needs some decent artillery options that can break a stalemate with the russians, 105mm and Werfer don't cut it. OKW needs some vet redesigns, especially for the JPIV (more pen).
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