I think this Video (by Ciez) can help you a lot
https://www.youtube.com/watch?v=AE-BzsNtkAs
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Thread: Hi there. I'm new to COH2... Haven't played in 10 years.22 Feb 2015, 09:11 AM
In: New Members |
Thread: why hasn't OKW been nerfed yet?19 Feb 2015, 10:09 AM
You played only two ranked games (1 lost, 1 win), go play some games, see if it really needs nerf. then come suggest such In: COH2 Balance |
Thread: why hasn't OKW been nerfed yet?19 Feb 2015, 10:01 AM
pls give reason You have never played OKW, that's why! In: COH2 Balance |
Thread: Great 1hr crossing game18 Feb 2015, 03:55 AM
I can see your fav. faction didn't win upsets you In: Replays |
Thread: Need help against SU Forward HQ commander18 Feb 2015, 02:31 AM
This pertains to a 2vs2 setting on building heavy maps. For the purposes of this discussion, it can be a Wehr/OKW mix or a double faction team set up. There are not many maps specially in 2v2 FHQ is strong, one is probably the one you mentioned. If you're a mix of Wehr/OKW, just don't panic, the Wehr player must get the Spearhead commander for the mortar ht for the incendiary barrage ability with totally kills the FHQ for 30 ammo. Don't get more than one ht cause you need fuel to prepare for their medium armor. Usually with such strat, allies players spam cons/rifles, you can get a flak ht which would counter their spam in very hard but use it carefully in combo with mg and inf support. btw, at the beginning of the game, specially when you see the FHQ commander in their list, always try to avoid the big building between the two vps, for as long as you can. I actually find this commander very easy to counter even in this map cause it has no heavy tank, no elite infantry, and delays his teching a lot In: Strategy Desk |
Thread: PGrens with double panzerschrecks against USF18 Feb 2015, 02:16 AM
No matter what a thread is about, it always ends up confrontation of allies and axis fan players! In: COH2 Balance |
Thread: Ostheer - MG42 18 Feb 2015, 01:39 AM
when you have two Mgs he has two riflemen (-80mp) than you and it's not a big deal for him to flank both ur mgs. Mortars/grens is a different story as we're discussing mgs and smoke ability to counter it here In: COH2 Balance |
Thread: Ostheer - MG42 18 Feb 2015, 01:10 AM
The thing is that allies have BY FAR better MGs in the game, BUT they also have the counter to mgs which is SMOKE, whereas axis don't have smoke ability for the infantry. That's what makes the encounter of Ost and USF even harder since despite USF's superior inf vs Ost, Ost's MG42 becomes useless with the smoke ability of the riflemen. P.S. that's not a fair game if you just have to sit down and pray/micro two MGs to get away with the rifle's smokes. You def lose to a player with the same skill level even if you micro the best In: COH2 Balance |
Thread: Remove Shreck from Volks17 Feb 2015, 07:07 AM
Because it is a tank destroyer, like JP or JT. it's supposed to be used from distance. In: COH2 Balance |
Thread: PGrens with double panzerschrecks against USF17 Feb 2015, 07:01 AM
... denying access to all kind of vehicles this shitty faction (USF) has. That's too much firepower for a mere 120 Muni investment. One panzershreck should be good enough to deal with a bunch of glass canons, no? Storms are the perfect example of an AT-On-Foot unit. Don't volks have one shreck? yet this still exist : http://www.coh2.org/topic/30365/remove-shreck-from-volks/page/21 I'm sure even if they only had one, someone would request the same as the above thread In: COH2 Balance |
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