If you start moving your units 6-7 secos befrore impact they will still die.
+1
Thread: Stuka bomb in base 21 Mar 2016, 06:42 AM
+1 In: COH2 Balance |
Thread: 3 disconnected team games in a row?!21 Mar 2016, 03:52 AM
Anyone else getting this issue at the moment? I'm just interested to know which company do you get good quality 98 Mb/s Internet from, in Australia? It's a big achievement if I can get that net! In: COH2 Bugs |
Thread: Against (◣╬◢) Clan (rank 11)21 Mar 2016, 03:24 AM
double post In: Replays |
Thread: Against (◣╬◢) Clan (rank 11)21 Mar 2016, 01:03 AM
Wow, another op allies victory with pay2win commanders. GG why don't you try to play allies then if you think they are that OP? or you want the 4v4 balance to be like last year for axis to be super easy mode auto win? Not saying allies are weak, but now the balance is better in team games compared to last year when playing axis was just auto-win, in larger team games How about what sturmpanther said? do you wanna play a custom game? one time we axis you allies and next game we allies you axis In: Replays |
Thread: Long and Intense Game21 Mar 2016, 00:59 AM
Featuring a couple of high ranked players. you consider 327 high rank in 4v4, when you are at team vs 2 randoms and 2 players at team? In: Replays |
Thread: Teller mine bulletin does not work anymore17 Mar 2016, 08:44 AM
Interl bulletin : "Don't step on the grass" (Teller mines and field mines cost 6 % less munitions) I just noticed this new bug; When you use the teller mine discount bulletins, they don't work any more, and price of the teller mine still stays the same. However, they still reduce the price of S-mines. In: COH2 Bugs |
Thread: 1v1 / 2v2 - Anyone using Churchills?16 Mar 2016, 22:46 PM
Thanks for changing back your signature man, it makes my day! In: COH2 Balance |
Thread: HELP! what to do against CT?16 Mar 2016, 17:32 PM
I play 1 vs 1. And recently there was such case: You must go for fast Cromwell, and multiple Cromwells if you can to force your opponent to spend fuel and not to rush for KT, and even if he manages to do that FireFly deals with KT very well, and I assume you always have one 1 pdr to support as well, so not much KT can do really if you play it well. But after all KT is always an extremely strong unit as it should be, cause costs so much Just always try to keep your FireFly distance with KT so that your FireFly still stays in firing range but KT can't fire back, remember KT kills full health FireFly in 3 shots, also remember that FireFly has about 10 seconds reload time so you can use it similar to sniper if there are shot blockers (fire, pull back for reload, go forward to fire again) In: COH2 Balance |
Thread: 1v1 / 2v2 - Anyone using Churchills?16 Mar 2016, 17:10 PM
Sup, why should I go for Churchill when with the same resource (including the tech for anvil) I can get two Cromwells and earlier?! and it pays back much better 100 % of the time and serves AT and AI still better than one Churchill, plus u have the ultimate mobility Going for Comet can make sense sometimes, but Churchill I can't find a convincing reason to go for it 99.99 % of the time, for the reason I mentioned. About the "damage sponge", yes Churchill can take a lot of damage for it's high HP, but Comet and Cromwell have much higher speed and can get away from taking damage in the first place. Churchill and Cromwell, and most of the time Comet all lose to panther for example, but considering their speed difference the faster tanks can pull out while the slower takes more shots before you can pull out In: COH2 Balance |
Thread: I'm new here, so hello!15 Mar 2016, 14:12 PM
what exactly "American English" is? Kappa In: New Members |