It's my observation that most people who lose flak trucks do so for one of the following reasons:
1) They use like it's a bunker and wonder why it dies
2) They try setting it up in an area they don't fully control
3) It's get taken out by concerted allied late game effort
1 and 2 are risk/reward and LTP issues
too many people use it too silly as 1
it's not a damn bunker, it's primarily your access to some of ur most important units |
its pretty common knowledge at this point that the Stug E over preforms by quite a margin after the cover rework. I would like to suggest its anti infantry capabilities can go relatively un-touched but the major source of OP comes from its veterancy.
Target weak point gained at vet one can be used in both a defensive and offensive nature. The time it arrives it gives the Ostheer player huge anti infantry gains as well as soft anti tank. When it becomes Vet one it gains huge utility with its stun rounds. Up until this point the Stug E while powerful is still pretty counter-able.
At vet one it can escape using target weak point on other light vehicles that are used to counter it. The Stug E can also secure armor kills with the vet ability. USF relies on light vehicles to stay on top in the mid game, Soviets do not as much so it is less of an issue there. However all armor suffers from this light howi assault gun being able to stun tanks. It is very frustrating to kill as USF because even if you manage to get in close or catch it, the stun round will lock the Sherman down while the Stug E attempts to escape and more AT is brought up. If you are lucky enough, it can also stun heavier armored vehicles so that even they are left in a dicey situation.
So my point is that a small howitzer is stunning tanks and participating in fights it should not be able to with large consequences making the Stug E not only super cost effective against infantry but also utility against tanks.
I suggest that its vet ability be replaced with smokes. The only commander with the Stug E does not have access so there would be no overlap. Relic recently has shown if there is enough banter against something they are willing to change a vet ability (with the sniper sprint) So it is possible this change could happen
I would much rather having smoke/panzer tactition at Stug E instead of TWP, it makes it more durable, specially since how bad is the Stug E's possibility of penetration against medium/heavies |
Oh I'm sorry. Is the giant tank destroying doom cannon not enough. You could have just said wehr or soviets, but you had to bring up the one other faction that gets free shit with tech.
if you lose flak truck, you have to wait 4 mins and pay another 80 fuel to replace it. But for usf units, well ... |
Funny things... Defensive stance is used to attack and bliztkrieg is used to run away...
coh2 is the game of abuse! demo charges originally designed to demolish structures, yet mainly used against infantry, B4 before the patch, guard mortar/ptrs spam after the patch! team games FHQ Soviet: abuse at finest |
Volks are fine. Its not like Rifles just run them over completley. That doesnt happen. Rifles will beat them 1 for 1 every time but will usually lose 2-3 Models per squad doing so. Thats like paying 90 MP to retreat a 240MP squad. That aint bad. And it just gets better with Vet.
That's how you lose map control, resources and hence the game. 4 volks vs 4 rifles early lol
sturm?! here it comes the mighty free Lt btw min 1 in the game and here you go vet 2 rifles, good luck with that Yaaaay! |
Whatever the price point is people will bitch about it.
cause whatever the price is, it's probably not worth it |
Recently, after the most recent patch, as axis, my partner and I found ourselves utterly unable to deal with just shear con/rifle spam by both enemy players.
any tips?
i am all ears for any suggetions.
only cons spam, not guard/ptrs spam?!
my tip is to only play the formerly known as the weakest faction in the game AKA Ost, since now the weakest faction in the game is OKW. do not expect to win against the opponent of the same skill as yours when you play axis.
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It's simple. Haven't u noticed higher skilled players do not play okw in tourney anymore!
Ost used to be the weakest faction but no OKW is not just the weakest faction but unplayable against players of the same or even lower skill. Everyone knows when u play okw u have no chance against a soviet players who knows what he's doing. See how guard mortar is now popular |
I am fairly certain that that is mathematically impossible. 16 * 4 = 64.
Infantry models have 80 HP.
It might be impossible or not but it happens sometimes when they snipe, maybe that's what some people call it RNG. It was not a while ago when I was watching Lenny's stream when he was playing as axis and at his first engagement one of his models got sniped by the Soviet combat engineers and he exactly said: "I wish my engineers could snipe like that" not sure if he still remembers that! |
i have seen cons take out a model on the first volley before, once.
Only once?! I have seen the Soviet's combat engineers doing that like a sniper and not only once! |