The problem is in maps, not in JT.
I agree, but not many maps tbh. A map like Redball is the best for it.
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 08:40 AM
The problem is in maps, not in JT. I agree, but not many maps tbh. A map like Redball is the best for it. In: COH2 Balance |
Thread: Jagdtiger Balance for 3v3+14 Apr 2016, 08:38 AM
JT is absolute trash/useless for its investment and compared to KT in Essen. one should generally be a noob if chooses JT over KT in Essen, believe me. In: COH2 Balance |
Thread: RELIC PLEASE!!!13 Apr 2016, 19:36 PM
That sucks! In: Replays |
Thread: Jagdtiger Balance for 3v3+13 Apr 2016, 16:27 PM
The JT is a powerful TD with unmatched range and damage. It functions as a Pak43 on wheels and is extremely potent. However, in most small games sacrificing ~25% of your army to a single TD unit is risky. It can be done but has obvious counterplay as well. In larger team games this weakness is not reflected because it can be surrounded by potent AT and AI. As a result, the late-late game can lead to a feeling of inevitability for Allied players as they are slowly pushed back and lose. It's called asymmetric balance. JT is not supposed to be countered by a similar TD or so on. Allies and axis armies are different. what is the counter for JT? don't feed it frontal. When I play allies, to be honest, I'd be happy when I see my opponent get JT, cause I know he has invested to a big ass extremely slow Tank destroyer, so I can use my infantry, and support weapons more freely, he does not have KT, etc. What was not balanced was the JT shooting through buildings. The only thing I don't agree is comparison of the reload rate of JT and FireFly which JT has a shorter reload time, that just doesn't make sense, even though FireFly has tulip. In: COH2 Balance |
Thread: Tank Crush for Fun and Profit11 Apr 2016, 18:04 PM
Hi, I don't know how to tank crush, but if anyone would care to share some tips, that'd be great. I have noticed, however, that I have tried to crush with most tanks in the game, across all factions, and can never seem to enjoy the success that others do. So : Best and simplest way is, when u are driving to the infantry try to predict which way they are gonna dodge and you drive/turn in that direction. sometimes u need to reverse back into their dodge path as well, after ur first encounter. and the "war speed" (the ability which increases speed for british tanks) boosts ur chance to crash too, as the infantry are now have smaller time to dodge. In: COH2 Gameplay |
Thread: Tank Crush for Fun and Profit11 Apr 2016, 14:34 PM
Valentine is the lightest vehicle with crush ability In: COH2 Gameplay |
Thread: April Fools Reveal5 Apr 2016, 13:47 PM
so 1st April fool at April the 2nd, i believe in true commander we will receive soon what happened to ur +74 streak? In: News |
Thread: nigo4 Apr 2016, 02:00 AM
You ma nigga, Nigo! I you In: Fan Clubs |
Thread: ESL casting by Stormless and A_E4 Apr 2016, 01:52 AM
Thanks a lot guys it was a pleasure, definitely worth the time and investment to me - it felt awesome to get to go to the ESL Studios and overall it I think it's felt like we have been part of a genuine competitive scene for CoH2 for three months. Which if you think about it, with the dodgy 2013 release, and shaky patching is a minor miracle. I love it when you say "Stuka Fa Zus" or "The prize for this tournament is 13 thousand Euros" Please say those stuff more often, it's made me wanting to watch your casts! I also love it that at the beginning of any cast you say so enthusiastically: "This is massive" btw "strategician" is my new fav word I'm gonna replace it with strategist Keep up the good work! ratatatatatatatatatatatata In: Lobby |
Thread: Sappers flamethrower - Damage against cover4 Apr 2016, 01:44 AM
+1 In: COH2 Bugs |
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