The problem is in maps, not in JT.
I agree, but not many maps tbh. A map like Redball is the best for it. |
Yeah, this is very true. On essen, this is a nightmare with much arty/ISG.
JT is absolute trash/useless for its investment and compared to KT in Essen. one should generally be a noob if chooses JT over KT in Essen, believe me. |
That sucks! |
The JT is a powerful TD with unmatched range and damage. It functions as a Pak43 on wheels and is extremely potent. However, in most small games sacrificing ~25% of your army to a single TD unit is risky. It can be done but has obvious counterplay as well. In larger team games this weakness is not reflected because it can be surrounded by potent AT and AI. As a result, the late-late game can lead to a feeling of inevitability for Allied players as they are slowly pushed back and lose.
The Allied counters for this unit are very limited. All Allied TD's must close the gap with the unit, and only the Firefly with tulips, can even hope to scare the unit from the front. Light vehicles can be destroyed by a single shell from the JT and so become extremely difficult to use after its arrival. The 17-pdr is outranged by the JT, and artillery is of limited concern because larger team modes will almost guarantee stuka dive bombs, or other off maps to nullify them. Reliance on AT guns is of limited use since in team games indirect fire is so plentiful in the late game they represent an MP sink, and not a reasonable threat.
Trading with the JT is extremely hard to do, its cost (800 MP, 290 Fuel) means that the lost of even 2 medium tanks in bringing it down puts the OKW player even or sometimes ahead of the loss. If the TD manages to kill any more and the deficit grows noticeably. The JT also comes in a doc with snares on front line infantry, making frontal assaults extremely risky. Smoke and flank is only somewhat useful, since in many cases the JT can sit in areas with extremely few approaches, and even use penetrating shells to ignore direct fire weapons entirely.
However, I think nerfs have to be creative to help retain the JT's potency in smaller team games. Here are some I propose, but I would like to hear other ideas that would balance it better for 3v3 and 4v4:
1) JT call-in cool down increased drastically (potentially up to 5-7 minutes or more)
2) JT range normalized to 17-pdr so it cannot outright counter a static unit
Point 1 forces players who lose the JT to build other forms of AT and so limit another JT appearance.
Point 2 provides the 17-pdr some actual use in team games where it currently is near useless whenever a JT is selected by the opposing team.
It's called asymmetric balance. JT is not supposed to be countered by a similar TD or so on. Allies and axis armies are different. what is the counter for JT? don't feed it frontal. When I play allies, to be honest, I'd be happy when I see my opponent get JT, cause I know he has invested to a big ass extremely slow Tank destroyer, so I can use my infantry, and support weapons more freely, he does not have KT, etc.
What was not balanced was the JT shooting through buildings. The only thing I don't agree is comparison of the reload rate of JT and FireFly which JT has a shorter reload time, that just doesn't make sense, even though FireFly has tulip. |
Hi, I don't know how to tank crush, but if anyone would care to share some tips, that'd be great. I have noticed, however, that I have tried to crush with most tanks in the game, across all factions, and can never seem to enjoy the success that others do. So :
which tanks are best for crushing ?
how does one crush with said tanks ?
Best and simplest way is, when u are driving to the infantry try to predict which way they are gonna dodge and you drive/turn in that direction. sometimes u need to reverse back into their dodge path as well, after ur first encounter. and the "war speed" (the ability which increases speed for british tanks) boosts ur chance to crash too, as the infantry are now have smaller time to dodge. |
Nope, the lightest vehicle that can do this is Medium tanks, that means M10, PzIV, T-34, Sherman and Cromwell. Haven't test Valentine though.
OKW Truck used to be able to crush but Relic think it was way too op and removed it from game.
Valentine is the lightest vehicle with crush ability |
so 1st April fool at April the 2nd, i believe in true commander we will receive soon
what happened to ur +74 streak? |
Thread: nigo4 Apr 2016, 02:00 AM
You ma nigga, Nigo! I you |
Thanks a lot guys it was a pleasure, definitely worth the time and investment to me - it felt awesome to get to go to the ESL Studios and overall it I think it's felt like we have been part of a genuine competitive scene for CoH2 for three months. Which if you think about it, with the dodgy 2013 release, and shaky patching is a minor miracle.
I think despite the odds overall ESL turned out to be everything we really could have expected for a three year old game, and I'm glad it brought a lot of entertainment for everyone. Eager to see what community tournaments we get over summer now, it won't be quite as 'massive' but it'll still be entertaining
I love it when you say "Stuka Fa Zus" or "The prize for this tournament is 13 thousand Euros"
Please say those stuff more often, it's made me wanting to watch your casts!
I also love it that at the beginning of any cast you say so enthusiastically: "This is massive"
btw "strategician" is my new fav word I'm gonna replace it with strategist
Keep up the good work! ratatatatatatatatatatatata |
Whatever it is in CoH2. If it's russian. It's inferior.
+1 |