The most interesting this about the axis flamer tank is that the allies versions are famous for their mighty armour/hp, but this poor things!!! well...
I don't even consider comparing it to Crocodile, but just compare it to the KV8. Let's be honest the OKW flame panzer is an absolute piece of shit!
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Post History of Aladdin
Thread: Flame Hetzer Blows30 Oct 2015, 07:26 AM
In: COH2 Balance |
Thread: Rangers30 Oct 2015, 07:23 AM
what's the difference between shocks and ranges in lethality and armour?!!! In: COH2 Balance |
Thread: No more ISG spam! vs top 10 OKW :)30 Oct 2015, 06:55 AM
very good game, how to survive OKW blob In: Replays |
Thread: Brit Sniper shouldn't be able to Crit 222's engine29 Oct 2015, 02:04 AM
Comparing it with the UC for 15F/90 ammo vs FHT for 30F/120 ammo, I would pick the FHT any day. specially since the UKF's core infantry across the map DO NOT HAVE SNARE, where as the Ost's core inf have the most reliable snare in the game. also you mentioned it dies in two shots, would you really expect that to survive more than two pak shots?!!! the Soviet M5 quad for 30F/120 ammo also dies in two shots, that's totally fair the should die in two pak shots In: COH2 Balance |
Thread: The MG42 hmg the best hmg?27 Oct 2015, 09:06 AM
My God!!! what a question is that. Ost is not the strongest faction, but it's support weapons including its HMG, mortar, and AT gun are the best in the game (not sure though if pak40 is better than 6pdr) If you wanna know how good mg42 is, trying playing brits and see how the vicker's suppression is I love the mg42's sound! it's scary and beautiful |
Thread: Special Weapons Regiment "Hold The Line" Bug26 Oct 2015, 17:56 PM
Guess what!!! I used this ability today, and as soon as I used this, suddenly a line of speech played the scream of a heavy tank being destroyed, and said "we lost a Churchil Crocodile"!! wtf?!!!! and after that no typoon appeared. (whereas it was 8 CP and no Croc was on the field)!!! Also, I have never seen typoons coming at all anytime I used this ability (for 250 muni!!!), so I've decided just not to use this ability at all if anyone has any video or replay where the typoons come with this ability plz show it to me, I have been curious how this ability works! In: COH2 Bugs |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 06:03 AM
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please. Could work only if they would add 40 more fuel to the t2 building or battle phase 1 cost In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 05:59 AM
Can we please remove panzer faust from grens and give a snare to the Ost sniper plz?! Why should grens have snare and infantry sections shouldn't?!! Well why should Brits even have any sort of snare?!! Huh? In: COH2 Balance |
Thread: Patch notes 29 Oct26 Oct 2015, 04:41 AM
in all games u constantly fighting and with ALWAYS an infrared half truck sitting beside the OKW's defensive position it will not stop auto facing man In: COH2 Gameplay |
Thread: Patch notes 29 Oct26 Oct 2015, 04:08 AM
That's probably intended. You can still do that, just after u field ISG, simply click on attack move beside ur medic or wherever u keep it, and then u can forget it for the rest of the game and it will simply do the same thing as it has been doing In: COH2 Gameplay |
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VSTBCComrade Communist Cat >AA8O - @K< matannaftaly artajinEfendi_ Chlupac Aladdin444 HeroubreioOKW early flanking capability to control the gameby: Aladdin map: Steppes1-863
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VSPARTIZAN[RND] Kolosof[RND] 0AB0.55.RU Kofe61[RND]Aladdin444 ElGreco Baron Von Crowfood Dr.K_18 +1-921
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VSIR||Master?? IR||Country is Earth l Doktor Goebbels - s@dRaIR|| erra-novA Leopard^Soheil Aladdin444 IR||4Lir3z4Combined forces& well supported Jagdtiger changed the battleby: Aladdin map: Lienne Forest2-2,848
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