+1
Also, while we're on the topic of the 222, Relic needs to scale down the model of the 222, right now it's massive.
Bigger than a p4 lol
Posts: 473
Permanently Banned
+1
Also, while we're on the topic of the 222, Relic needs to scale down the model of the 222, right now it's massive.
Posts: 65
Posts: 622
UKF snipers are fine. It is the issue of 222/kubel dealing too little damage, not of the sniper abling to crit light armor's engine.
Oh wait so maybe multiple 222s should do the trick I guess?
Posts: 959
I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.
But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move
EDIT: Some people in this forum just can't fucking read. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
AND YES, 222 is a counter option according to Relic, since they buffed 50% extra accuracy vs Sniper
Posts: 482
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
Posts: 959
Posts: 959
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
Posts: 1653
Posts: 2819
current 222 is for counter light vehicles, not snipers or whatever inf
Posts: 334
Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.
Posts: 2396 | Subs: 1
Great idea!
Can we make T34 immune to pfausts as well while we're at it, because it sucks when it can't move fast?
Posts: 2396 | Subs: 1
I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.
But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move
EDIT: Some people in this forum just can't fucking read. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
AND YES, 222 is a counter option according to Relic, since they buffed 50% extra accuracy vs Sniper
Posts: 17914 | Subs: 8
His request has nothing to do with this nonsense you wrote.
I said it a thousand times before, no sniper in this game (axis or not axis) should be able to softcounter / block / damage his verry counter.
Posts: 615
Posts: 1930
Posts: 587
Posts: 2470
Wat.
Scout car is not for killing snipers?
K
Posts: 2819
it's not really :\
222 is basically for M3s and sight. it will do damage to infantry, given enough time, but it takes a while.
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