Lol a unflankable at gun thats absurd!! Fix the OKW just fine
dude! I mean that's the most retard suggestion I've ever heard in my life! so I meant "that's beyond retard"
Thread: Just my two cents on upcoming patch27 Apr 2016, 17:55 PM
dude! I mean that's the most retard suggestion I've ever heard in my life! so I meant "that's beyond retard" In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 16:00 PM
Jagdtiger lots better than elefant since they removed self spotting+scopes map hack combo, mainly because it hard counters brit sim cities and impenetrable from the front. Brit sim city is no more cancerous with the nerf to the counter battery, u won't need JT to counter that In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 15:38 PM
That's my point OKW will be a bit different but not weak. In: COH2 Balance |
Thread: Just my two cents on upcoming patch27 Apr 2016, 14:26 PM
I saw someone on reddit suggest giving a shrek to the raketten squad. No idea if it would work but, I figured to let you guys know. Are you fucking kidding me?!! that would be superawesome! just imagine! In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 14:20 PM
Every day there is a new L2P thread, but i got i simple solution, instead of learn the game just nerf every OKW unit into ground. so how many nerfs OKW is getting to have that makes you unhappy? having MG34 as stock and MG42 in 2 docs in your favourite faction doesn't make you happy enough? or the price reduction of KT? or instead of having your no brainer shreck blobs having units (volks with possibility of AI weapon upgrade) to fit their actual rule, doesn't make you happy enough that you call it nerfing OKW into ground? would you seriously enjoy and want OKW to be bullshit OP so that you be happy? this game is more enjoyable when it's more balanced and people (including your opponents) use less frustrating playstyles. That is why people hate to see their opponents blobing and it's been an issue in this game, specially since the WFA release. With how OKW has been, it has encouraged blobing to the OKW players, hopefully this upcoming patch fixes it into better, we will see. In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 11:20 AM
Not to mention JT 2 shots all best allies tank destroyers with its 320 damage including Sherman FireFly (640hp), SU85 (640hp), Jackson (480hp) and JT with its frontal 525 armor, allies best tank destroyers chance of penetrations to JT are: Sherman FireFly: 40/46/49 % at far/mid/close distance Jackson: 38/42/46 % at far/mid/close distance SU85: 34/36/38 % at far/mid/close distance and goodluck getting close to JT with its 85 range as it 2 shots all the above-mentioned tanks (of range 60), and all it's AT support. All in all, I think the most questionable part of JT is its 525 frontal armor. P.S. JT has 1280 hp and FireFly has 200, Jackson 200, and SU85 160 dmg. That means one FireFly or Jackson needs to successfully penetrate 7 and SU85 8 shots to JT to destroy it. In: COH2 Balance |
Thread: people use strange logic on panzerschreck.26 Apr 2016, 18:10 PM
I don't wanna seem mean or unfriendly, but to be honest, ur playercard shows u have played zero games at least in automatch during the last month! and if by response time you mean the aim time, it actually has very short aim time which is one of the advantages of it. In: COH2 Balance |
Thread: people use strange logic on panzerschreck.26 Apr 2016, 16:13 PM
If anything, they should fix raketen. I have the feeling that it hits terrain more than other AT units, and the response time is abysmal. Ur feelings are not correct, unfortunately. In: COH2 Balance |
Thread: Updates on BALANCE PREVIEW MOD 26 Apr 2016, 12:55 PM
Since everyone is discussing the removal of Schrecks and how aweful the Shreck Blobs are (were), I have a serios question. Since USF does not have the super/sexy tanks/units OKW has and they don't benefit the same truck design as OKW; forward medic, repair, flak etc, late game OKW tanks/AT guns 1,2,3 shot most USF tanks, and OKW tank, AT guns never deflect a shot to USF armor, when the opposite is very likely to happen In: Lobby |
Thread: Updates on BALANCE PREVIEW MOD 26 Apr 2016, 09:48 AM
and with cammo, and with retreat ability, and with garrison ability, mines, faust, etc by the way, most players at the moment with how strong fast mech truck is are now going mech anyways, at least not that i've seen. it's a part of adopting in the game, ur enemy wants to rush light vehicle? you counter it with ur better light vehicle, ur enemy wants to skip light vehicles? u can adopt accordingly. not every game u have to skip or build any truck, it depends on how your opponent techs. maybe if every day ur opponent wants to rush light vehicle then every day u also have to rush ur own right? that's how Ost has always been, Ost has AT gun with 60 range and OKW 50 range? instead OKW's AT has camo which means the enemy can't get away with the first shot. OKW's at gun is squishy? when it trouble it can retreat unlike any other in the game. and it can also garrison, u can be too aggressive with it and retreat when in trouble They thing is, it's gonna be a different playstyle. In: Lobby |