I'm pretty sure that's all he's thinking about considering he says "massive minefield" in OP and typically you aren't creating minefields w/ any other faction unless you're hilariously far ahead.
Tank Hunter Tactics.
Katyusha's had just fired to chase off a frontal assault on the central VP on Across the Rhine.
After his initial luchs rush he stopped building armor. This had been the only reason i went tank-hunter.
Since I wansn't using muni I created this:
It was a rush job but the north had been shoved all the way into his base and I needed something to cover the flank fast.
He proceeded to push a volksgren blob 8 squads large, escorted by 1 spio sweeper and stood on my mines killing my 2 85s within 10 seconds. I was desperately trying to attack ground but it as no good.
Generally I think it's a terrible idea that minesweepers should only protect themselves from mines. This is a video game and it makes sense that you have a "mine detector / anti-mine" unit. It also has an obvious IRL parallelism since, as you put it, the soldiers w/ the minesweepers would obviously tell any nearby soldiers where the mines are and how to avoid them.
Im not saying "NO MINESWEEPERS!" You don't get to start out by implying I am being that stupid to make your argument sound better.
Since his blob was standing on top of 5 TM-35s and showed no interest in getting off them for a full 10 seconds even though he knew they were there, it is unfathomable that you could "also in real life" your way out of that.
Well placed, unswept mines that turn the tide of battle are pretty great and who doesn't love baiting a Puma or Luchs w/ a dinky M20 right into an M6 mine and watching it go up in smoke? But there are also arguably issues w/ mines like RNG-based unit clumping and getting full health, full unit squad wipes for 30 munitions.
You initially assume I am using S mines which are 60 muni (and also cover a MASSIVE area) and then go on to show how unreasonable I am for wanting squad wipes for 30 muni.
Also, by your logic, mining doorways would be considered a crime against humanity since it always guarantees a wipe.
Buffing mines to all hell encourages sim city and it's not exactly compelling #ESL gameplay to spend half the game idling your sweeper units over mines to clear them. What we have now is fine.
There are MANY different ways to get rid of mines without sweepers. If you are in a hurry, throwable explosives, attack ground with half of germany's ground troupes. on maps, off maps... tanks... osttruppen.
Believe me I understand the bullshit of S mines. Slap a mg onto a VP late game and drop a field on the point and you force your opponent to dedicate very valuable resources to deal with it.
What we have now is not fine. It is very not fine. Nice hyperbole though.