OKW were designed to be resource-starved. This meant 66 percent muni and fuel income. Out of the blue, Relic switched ammo income to 100 percent due to OKW "not being able to use all their abilities". THis was later toned down to 80 percent ammo due to OKW dominating in team games (which they still do).
I find myself not struggling to arm all my volks squads with schrecks. This is basically the only thing you will ever upgrade as OKW, other thank tank MG gunners, and perhaps the occasional grenade. Schrecks are really he obvious upgrade for Volks just like LMGs for the Grenadier squad.
Giving more muni sinks would be interesting, but i doubt they would be as enticing as the schreck upgrade. It won't help if you give an OP upgrade to deter people from getting schrecks, as OKW unit veterancy makes the unit solid already.
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: The imbalance between Allied and Axis Infantry Anti-tank 19 Nov 2014, 07:40 AM
In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 19 Nov 2014, 03:39 AM
i think it is because the midgame doesn't last too long, and late game usually comes quick with the hold for call-ins type meta. There was a really good topic about the discrepancy between mediums and heavies a coupe pages back. Basically heavy tanks are superior to mediums in every single way. Getting an equal investment with medium tanks still put you at a disadvantage versus heavy tnak of similar resource value. In: COH2 Balance |
Thread: Improving the 4v4 Allied playerbase19 Nov 2014, 03:24 AM
Axis tanks have ridiculous armor... it's a pain in the ass to deal with. The Allies have such a such a massive AT difference. The only crude but somewhat effective way is to spam ISUs or to have a critical mass of tanks before those Axis tanks come out. Vet 3 SU85 can do the trick... if it gets there. Let's hope Relic does something about 3v3 and 4v4. THey have acknowledged the issues with those game modes and even adjusted the OKW economy, but the blatant imbalance is still there. In: Strategy Desk |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 19 Nov 2014, 03:13 AM
Sigh... OKW gets King Tigers and Jagdtigers, powerful tanks that are nearly impenetrable. To top that off... Axis get schreck PanzerGrenadiers and VOlks running at your tanks. THe game is fucking broken at 4v4 level. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 19 Nov 2014, 00:37 AM
I wouldn't even call it combined arms, it's just a blob of Volks and Obers, that cannot be directly countered by tanks or infantry. Im saying i am the user of combined arms. I have couple mgs, mrotars, and infantry, but those OKW death blobs run through me In: COH2 Balance |
Thread: Thoughts on the Recent Jagdtiger and ISU Changes?18 Nov 2014, 22:04 PM
Hi, as some of you may or may not know, the ISU and Jagdtiger were recently nerfed, Jagdtiger lost its ability to shoot through objects and the ISU now has an ammunition swap mechanism where AP and HE rounds must be toggled. What do you guys think of these changes? Are these units better or worse now? I have played four games since these ninja changes and i think these two units are in a much better place. You can no longer a-move the ISU and wreck everything; there is a clear difference the AP and HE rounds. It is also less frustrating to deal against the Jagdtiger. It now has to expose itself when firing, making it easier to flank and damage it. It can no longer camp behind a house and snipe your tanks, which is a welcome sight. My only (minor) complaint is that the AP round on the ISU could do a bit more damage, as HE still seems like a better option. However, i am content with the changes. In: COH2 Balance |
Thread: About the B-418 Nov 2014, 21:39 PM
vs okw u dont need to predict ur apponent move,KT and JT slow and big enough to target,secondly how about okw trucks ? hard to predict?! no one is forcing you to place your trucks at the front lines In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 18 Nov 2014, 20:43 PM
My last words on the allied and axis tanks before going back to the main topic. The Panzer4 is a little bit more expensive than the T34 but is a lot better in he AT department and after the MG upgrade, does a lot better in the AI department. T34/76 is so blehhh. The main gun is so rng dependent. ANyways back on the main topic. THe fact that VOlks get great vet bonuses and can carry schrecks is over the top. It is difficult to counter a mass of schreck volks with a balanced combined arms force. Unless you get a lucky mortar strike or have shock troopers, pushing back the schreck volk horde is going to be hard. In: COH2 Balance |
Thread: AA Review: It is a bit too easy 18 Nov 2014, 20:21 PM
but anyone who ranked in three digits shouldn't have any problem with it on highest difficulty. (looks at own playercard) YESSSSS In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 18 Nov 2014, 20:09 PM
basically the t34/76 should be a little better lol In: COH2 Balance |
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