Thoughts on:
- ram on enemy front armour = destroyed main gun
- ram on enemy rear armour = destroy engine
Perhaps nerf main gun penetration and improve AI ability. T34 becomes support for AT by improved ability to disable armour and added protection versus infantry.
Problem with this is it reduces AT that soviets have as stock and adds on the AI that soviets have in teir 3.
that feeling when you ram an enemy vehicle and the enemy vehicle only get crew shocked
It should just get lower popcap. Its a very good vehicle for cost now, but because of the popcap it's still not feasible attaining that critical mass of mediums to flank axis heavies and stuff.
It has 12 popcap, same as PIV. I think it should have like 9 or 10 popcap.
Oh yes please, let's nerf the Sturmtiger back into the oblivion he just came from. So we can finally bury the elite armour doctrine.
It's doctrinal limited to one and still a risky unit to bring. I can't believe people actually ask for a nerf.
If you have problems dealing with a Sturmtiger use Recon / Recon units, every faction has it.
oh please stop using hyperbole. balance seems to be getting better these days where small buffs and nerfs are implemented.
It's easier to set up a defence that perform a multiple front attack and flank.
It's easier to control 2 tanks, than make use of 4-5 mediums. The average joe won't be able to make use of them and it's a problem when the games goes arounds tanks and pios mostly. Alpha damage during late game can get really scary.
3v3+ CAS is really broken. Resource inflation + global presence on big maps, makes retreats really punishing.
Mid to high level of play is balanced. Unfortunately mid to lower isn't (higher modes).
-------------------------------
@ElSlayer the game is not designed for 3v3+, but that doesn't mean there shouldn't be balance changes to make it more enjoyable. Some of the reasons this modes are imbalanced are due to the things people likes about them:
-Resources
-Amount of units
-Capping