It's easier to set up a defence that perform a multiple front attack and flank.
It's easier to control 2 tanks, than make use of 4-5 mediums. The average joe won't be able to make use of them and it's a problem when the games goes arounds tanks and pios mostly. Alpha damage during late game can get really scary.
3v3+ CAS is really broken. Resource inflation + global presence on big maps, makes retreats really punishing.
Mid to high level of play is balanced. Unfortunately mid to lower isn't (higher modes).
+1
Nothing more to add here really.
@ElSlayer the game is not designed for 3v3+, but that doesn't mean there shouldn't be balance changes to make it more enjoyable. Some of the reasons this modes are imbalanced are due to the things people likes about them:
-Resources
-Amount of units
-Capping
True. It is quite obvious if you play like 20 games for both sides (any faction). I just don't get it, why it is not so obvious for developers.
Well, maybe that isn't exactly true. They implemented some changes based on 4v4 balance, like reverting OKW muni penalty. That helps, but that isn't enough.
inb4 fanboyism accusements - I don't really trying to push some nerfs to Axis factions through forum wars. I don't think that 4v4 RANDOM MM favours Axis through unit stats or their efficency to cost ratio.
The main problem is in horrific imbalance of effort input and result output. If you are experienced enough you can exploit strong side of Allied factions just fine. If you're not, you'll have really hard time playing 4v4 as Allies, but in the same time quite easy games as Axis if you know just the barebones.
You know... I don't even understand why I'm visiting these forums and arguing with other guys on balance. I think that I've grown beyond "in 4v4 T-34 is UP" level as soviets and all that kind of thing. I can handle any situation with just stock units of every faction. I don't even care about how it tough to break brick wall of Allied 4v4 for new players. I think that I can adapt to any balacne changes no matter what.
Maybe the reason is in that I play team games with my friends. They have hard time playing Allies, while playing as Axis is much more easier for them. They are noobs in CoH2 because they can't invest so much time in game as I do, but I know that they smart guys cuz we've played other games like DotA and WoW (2v2 and 3v3 arena) and I saw that they are capable of gathering information from their losses and adapting their playstile according to it.
After that when I read something like "Allies 4v4 win ratio is so low beacause they need to L2P"...
Well, I just can't stay silient when people saying heresy. Heresy should be gunned down no matter what.
OK. Now... question.
Please, explain again, why the hell some players that have good understanding of game (according to their playercard) think that data on 4v4 win/loss ratio is invalid? I've reread all thread, but couldn't grasp it.
Seriously, can someone explain it to me with some basic examples?