Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Nighttime versions of maps22 Sep 2014, 17:28 PM
Maybe there are still civilians there In: COH2 Gameplay |
Thread: The Angry Bears - Recruitment22 Sep 2014, 16:14 PM
Hey I am still here In: Lobby |
Thread: My Epiphany22 Sep 2014, 15:34 PM
Thank you for taking the time to write your detailed post Milka. I agree that it will take work to properly balance 4v4. With ESL partnership announced, it is important to iron out the balance things, and bugfixes to make the game ready for competitive play. That being said, a lot of the flak they have been getting about not doing this or doing that could be "softened" by better communication. Obviously they cannot spill the beans out some projects, but I think increased communication can go a long way. Most of their comments about things are vague and leave the player guessing. They need to be clearer on what they are working on. This will give the impression that Relic is primarily focusing on a prject rather than leaving the player to guess what is being done. And for things that could probably be fixed in short amount of time (not a developer so pls correct me if I am wrong) that affects 4v4 and not 1v1 (as much as least?) 1. Some maps are imbalanced. Some have glaring issues that do not require a whole redesign of the map. For example, the right VP at City 17 is closer to the northern spawn point. Shifting this a little closer to the bottom or western side should help. Another example is Faceoff at Rostov. Opening up the crossings should go a long way in balancing the map. 2. jagdtiger I think that making Jgtiger not shoot through objects should help 4v4 but won't affect 1v1 too much These things should be fairly quick to implement. I can only think of these two things for now, but I think they should not affect 1v1 too much (especially the part about changing 4v4 maps) In: COH2 Gameplay |
Thread: NOUN RELIC SEGA HUGE APPEAL - EPIC22 Sep 2014, 15:06 PM
Interesting system. Would require a lot of manpower, but I think it could end up being a cool thing. In: COH2 Gameplay |
Thread: My Epiphany22 Sep 2014, 15:02 PM
+1 Really, if you don't give a shit about team games or how to balance them, then don't fucking post that you don't care, or how it will never be balanced. if you don't care about 4v4 or 3v3, simply don't post. In: COH2 Gameplay |
Thread: Are kubelwagens OP22 Sep 2014, 14:40 PM
Last week in the Relic Stream it was pointed out that the Kübelwagen will receive a nerf, cost increase whatever.... Link please (not because I am questioning your credibility but I would like to know what relic has to say as well In: COH2 Balance |
Thread: Nighttime versions of maps22 Sep 2014, 14:38 PM
How about night maps that reduce vision for all units across the board? In: COH2 Gameplay |
Thread: 4v4 - perceived balance and match making 22 Sep 2014, 14:34 PM
I don't think it would "separate" at and random, just ATs would get paired against AT of similar ski,lll more often. I would rather get a fair game rather than a quick game. In: COH2 Balance |
Thread: Are kubelwagens OP22 Sep 2014, 14:30 PM
They are not OP, they are glass vehicles that get absolutely murdered if you don't micro. Their pathing is still horrible for the most part, Maxims tear through them, as does any small arms fire, let conscripts get close and say hello to their devastating AT nades. Well, I don't consider backing up that much micro. AT NADES!?!?!? What are they? 125mp and 25 fuel just to counter an early Kubel that costs no fuel!?!?!. The Kubel is going to shut you down already before you even get that upgrade. In: COH2 Balance |
Thread: Relic: Rebuff the 34/7622 Sep 2014, 14:15 PM
I almost saw T3 vanish overnight O.O In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-853
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,042
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-792
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-676
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-926
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,100
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