-The KV-1 performs as if it should be a stock unit. IS-2 surely shouldnt be stock, but perhaps we could see it in more commanders (i mean, look at how many commanders the Tiger is in).
-A simple fix that would help the situation would be to flip the t-70 and the su-76m.
-I am for improving the scalability of soviet infantry (specifically, controversy around penals).
-IF a t34/85 upgrade was considered, i like a suggestion i heard to simply upgrade the turret and gun of the t34/76 to a t34/85 - in which the callin variant would still have more armor and health. There would need to be a telltale difference between the two, though. However, i am only for my two above points and the rest are as whims.
-The two listed suggestions are rather radical, and i would think it would be better to do small revisions before going all in. Soviet infantry scalability and the lackings and uselessness in T3-T4 are the big problems, and simple changes shouldnt break the game. Reducing the reliability of the maxim by providing a reliable support would be a success for both the player and his enemy.
-Also, the m3 scout car is very good against OKW early game.
-And, of course, callins being tied to teching would force every player of every faction to tech properly before being able to call in units.
The problem with the scout car though is that one squad of schreck volks completely destroys it. It used to be a hard 90 munition commitment for OKW, but with full munition income now it's hardly a problem. Maxims are frankly more reliable, cheaper, and don't interfere with teching. And because they've pigeonholed Soviets into spamming them, Relic is seriously considering nerfing them by lowering their crew size to 4 men (
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/78209-action-items-balance-feedback-required). It's awful and makes no sense. OKW has kind of broken almost everything the Soviets have, save for a few units. Penals are kind of a joke at this point, and building the Special Rifle Command in general is a risky venture because of how much fuel it sets you back, whether or not you plan on actually teching or using call-ins.
T-70's are effective, but yeah, at the same tech tier as the T-34, they're completely irrelevant in most scenarios. I say most because I recently beat an OKW player using an M8A1 Howitzer Carriage, so if I can do that, I'm sure somehow the T-70 has a place too. As it stands though, yeah, Soviet infantry (with the exception of Shocks) are helpless against OKW.
This thread doesn't even touch how badly the Americans beat the Wehrmacht, though. Both the old teams are in a bind, stuck with a plethora of worthless non-doctrinal units that fail to stand up to the rifle and OKW blobs. Kothre and I still scrape by in 2v2's, but that's with exceptional tactics and years of experience playing and dealing with blobs both in this game and in the original. You can still win, but at the moment, it seems that the old teams have more or less been left to rot.