Fun game on Kharkov, lots of aggression and action!
Profile of Hon3ynuts
General Information
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
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Playercard of Hon3y | ||||||||||||||||||||
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Post History of Hon3ynuts
Thread: Top 25 USF vs Ost; Hon3ynuts vs HeroicServant(22/21)21 Mar 2017, 03:21 AM
In: Replays |
Thread: How to defeat blob combined with land mattress spam?28 Aug 2016, 06:11 AM
Try to preserve your tanks. Playing more conservatively will help. Also perhaps artillery with counterbarrage might work on the land matresses? Or Infantry spawning from buildings, They are very vulnerable. His build also doesn't seem to utilize tanks since he spent so much on infantry, something like an ostwinsssssssssss or a sturmtiger would be very effective. Killing a sturmtiger is very hard and killing multiple anti infantry tanks with infantry is both hard and will result in many casualties if they can even do it. if nothing else works make your ally buy a panzerwerfer, b/c they destroy blobs and weapon teams In: OKW Strategies |
Thread: 2 Sniper proposals26 Aug 2016, 16:02 PM
I really like suggestion 2, my biggest frustration with snipers is that i can't kill them even when they are flanked. In: COH2 Balance |
Thread: Overall Gameplay Balance vs Unit Balance26 Aug 2016, 02:29 AM
Countering units. In theory you should be able to beat your opponent's units cost for cost if you build their counters ex: mortar counters mg, mg counters infantry, infantry counters mortars The Problem: Often counter units are either not effective, require a doctrine, or are not timed well Where this doesn't work: The Jagtigers counter should be artillery, but that means Americans must go infantry doctrine and get priests. Unfortunatley the priest isn't even great vs Jagtigers.In this example medium tanks are Ok vs jagtigers so you spam them. The old koineskubelwagen, ya you could build an m20 but that comes minutes after a kubel. The wc51 lost to the kubel half the time. Since the real counter doesn't work you have to spam something that is sort of good against the unit. Instead of combined arms games and meta can evolve around building units who just don't have a good counter b/c the other unit is under powered, comes late, doctrine specific, doesn't exist ect. How does this affect the general game:Looking at the meta over time you see there's units your opponent cant counter such as the koineskubelwagen, conscript spam(mgs were weaker), or 5 minute t70s so you will be forced into building them so as to not get wrecked by the units you can't deal with. Factions can have weaknesses and strengths but when they have blatent holes in their game plan the game suffers. Hadn't played for a while, but some progress seems to have been made, ex okw has mgs in base, usf has a mortar so that's cool. TLDR; UP units and ones locked in doctrines lead to spam and the numerous metas coh2 has seen. In: COH2 Balance |
Thread: Why OKW has resource penalties - Justification?6 Nov 2015, 20:59 PM
OKW has had the strong units and OP vet earlier on in its life cycle. It was decided that this wasn't working and they should be adjusted I don't think we should go backwards a new direction might not only achieve better balance but i think the playnstyle and feel of the faction could also benefit greatly. They were sort of "Balanced" at some points in time but there have been alot of frustrating times to play them and i think this is their biggest problem In: Lobby |
Thread: Things are getting out of hand here 5 Nov 2015, 17:14 PM
If you have 7 squads of infantry and he has only 5 squads of rifles/LT +1RE and you have 7 squads you should be able to win some fights if he splits up like that. Focus more on one side of the map and keeping your units concentrated if you are only holding a small area. spread out when you are winning Your are also floating enough manpower which could be another squad fighting for you in both pictures You should also try to engage that 50 cal which isn't shooting anything in the second picture, if you concentrate your forces and use it to support it should be easy to slow down his blob. Finally but most importantly why do you not veto this map? It's bad for axis with two fuels that are hard to hold. The fact that you made the decision not to veto this map is probably the biggest reason it is easier for him to win. In: COH2 Balance |
Thread: Rangers feedback2 Nov 2015, 05:25 AM
They sucky if they are outnumbered, they are really really good if you can 1v1 squads or sneak up on them. Seem fine to me In: COH2 Gameplay |
Thread: Relic Stream - October 2828 Oct 2015, 18:19 PM
Flame hetzer looks like complete trash. It had to kill 45 conscripts to even reach vet 1. Another shit axis unit added to the pile and it hasnt even been released. Plus it doesn't even have the remote controlled mg, but a completely out of place top gunner. Sigh*. Well what do you expect #lelic'd I agree it seems to perform like a p4 vs infantry which also costs 135 fuel...but the hetzer can't fight tanks. They don't seem to get that a unit that can only fight infantry should be "Overperforming" vs infantry On that note flame tanks should cost less of they would instawipe squads at their price levels In: COH2 Gameplay |
Thread: Patch notes 29 Oct23 Oct 2015, 19:21 PM
"M2HB Heavy Machine Gun’s data has been brought in-line with other heavy machine guns" So no 35 manpower reinforce cost and more hp!? Also yay katusha fix! In: COH2 Gameplay |
Thread: Relic Stream - October 2122 Oct 2015, 21:14 PM
Does anyone know how much radius 30 is ingame? Seems kind of big but not too big. Units have a vision range of 35 so slightly less than a unit can see. In: COH2 Gameplay |
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Latest replays uploaded by Hon3ynuts
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VSHon3ynuts Gook Chink Drop Productions FireFang 64bit is a piece of puddingsismonti kujo55 xxxx 虎贲 Luckyman55Maphack reportby: Hon3ynuts map: Unknown3-738
107485962546560864328598874276142749427124271141317
Livestreams
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