Hey guys,
I've been wanting to make a thread like this for a while, but haven't been able to figure out exactly how to pose the question to the community or how it would respond. On top of that I'm sure buried deep in coh2.org's threads someone has done this before. Nevertheless, I have found other people in the community who share similar opinions, and will attempt to explain my thought process on balance issues for COH2, and how I believe balancing it can be approached in a different way.
Disclaimer: This thread is not demoting the importance of how people have addressed balance issues in the past, and I believe that there is importance to balancing individual units as well.
Rather than addressing balance issues with individual units, I'd like to have a thread which promotes a different method to balance issues. To be more specific, I want to know what people believe to be the biggest flaws of COH2 - with special regards to what makes COH2 less competetive of an RTS. But, rather than addressing specific factions, units or doctrines I want it to be more general.
Flaws that CAN occur in any match, or on any map should be first on the list. I believe that by addressing the larger scale problems, the balance for individual units may become more apparent.
Furthermore, if your answer is RNG, I want you to explain in detail what you mean is exactly wrong with the RNG. Try to make your answer not involve a particular unit unless you absolutely must to explain your opinion.
Be as detailed as sanely possible.
I'll start by addressing one that I believe to be one of the biggest flaws of COH2, one that makes it less competetive of an RTS for me. I believe that abandon vehicles should be removed from the game because the significance of them can dramatically change the outcome of a competitive match. In addition, this flaw is present in ANY match that has vehicles, and is an overall problem in my opinion.
Thanks.