Spamming artillery is historically accurate. Sending in infantries to hail of bullets is retarded behavior. There are only two ways to break through enemies' heavy fortification, one is indirect fire, another is heavy tanks. However, ally is prohibited to access any heavy tank they should have in reality by Lelic, thus artillery is the only option. You should adapt to it. |
Kubel have target size of 8, or something close, i may be wrong with a number, but whats matter is it has way bigger targetsize than any infantry unit (1), making low-accuracity units such as REs deal lots of damage against it (they have 8x chance to hit). No rear armor is BS, but who cares when kubel is meh unit and double rifle/any building/smart flank/just straight out blobing is enough to deal with it. Again, dont rush engagements early, play defensively till you gather 2+rifles, blob him to death. You can even go 3 rifles ambo, its unstoppable without supression, you can push his kubel all the way to base, lol.
Then the OKW will have same amount of volk
s. They build sand bags and lay mines to wait for you. |
so your rifleman is alone while he have 2 units ? small arm fire will rarely miss vehicules, so kubel will be hit a lot even if rifles are on the move
You have a RE also, but it is nearly useless in this case. Riflemans accuracy at max range is extremely low and you get accuracy penalty while moving also. Even you hit the kubel, you have only about 25% of chance to penetrate it and actually deal damage. |
Kubel damage on the move is totally bad, whereas rifles on the move shooting at kubel is really good.
Oh jesus, people still saying kubel is op, why i am losing my time xD
Like Donniechan say: Playercard please
And when your rifleman leave the cover and chase the kubel, it will get wiped by strum. Most of the time ,rifle hits air when moving.
No one mentions kubel is op in this thread ,L2Read. The topic is USF needs more different type of units at the beginning. |
In your world, sturms are better than rifles, Kubel is not flankable, there is no cover, and no shot blockers xD
Kubels front armour is same as its rear armour and has 0 setup time and longer sight. Flanking?lolllll. And cover and shot blockers are fair condition, however OKW can get access to those cover more earlier, L2P. |
USF has the easiest time against OKW with just their basic infantry.
1. Rifles are better than volks.
2. Keep the sturms at a distance.
3. Kubels die quickly to focused fire.
Easy early game dominance.
1. Strums are better than Rifles.
2. Kubels are better than Rifles.
3. Kubels can always keep Rifles at max distance.
3. Rifles die quickly to focused fire. |
OP CAS instant suppression
Rear useful volley fire
Rear normal damage rifle grenade
240MP MG42 better than .50cal at all aspect
Sherman bugged mini gun
Useful B4 203
Super 120mm mortar
OKW op flame nade
KT that solo 7 ATG from the front
Unlimited KT
F1 reversing speed panther
Op kubelwagen
1.5 armour invincible Ober
60 munition M1919
Normally performed P47
Turbo mortar
Super bofors
Rambo commando
Super centuar AA
stug E sniper
Super target weak point
Laser guided shercks
Crocodile wasp
Gtenadiers vet2 mortar nade
MG howitzer
0 kill vet 3 mg42
SUPER RNG Jackson
Build fuel cache for munition
Team share opel bonus
|
common m8, rifle blobs are way too good right now.
and if you are fast your RET will win against the sturm on the start of the game, all you need is to grab a house/heavy cover first.
This joke is not funny. As OKW has kubelwagen to capture point, its first strum get rush to the fuel point ASAP, you wont get a house/heavy cover first unless ypu mean the house and cover that next to your HQ territory loll |
All is wrong, you never fight one unit with another alone, especially in 4v4, blob rifles harder. Also free map control light vehicles. Also grenades are very situational, you should never get them (early bars ftw) untill it is hardcore hmg walls open maps.
Yes, when you blob enough rifle, your opponent has enjoy +7 fuel for several minutes and able to build up tons of defensive structure and just wait for you to step into those traps. Not to mention OKW can blob same amount of volks or even more than you as volks are cheaper and you wont get a bar since you wont suddenly get a weapon on the field. As you have fewer fuel, OKW can get luch II way faster than you. Also light vehicle of USF is nearly useless, because OKW can get sherck at the time USF access any light vehicle except WC51. However WC51 is not available for every player. |
Am I not right tho? If they can't beat them they can at least force them to retreat which is still an engagement won in my book.
No,you are wrong. While activating volley fire will increase rears received accuracy. The result is you throw your munition into sea and lose a squad before you can actually suppress your enemy( it takes more than 10 second to start suppressing the enemy). |