In team games axis has a strong late game, not an OVERPOWERED one, theirs a difference. In the live game the only time axis have an advantage in lategame is when ther is an USF on the allies side but thats just because USF has a weak late game (both brits and soviets have good late games imo).
Ironically USF has a very weak early game in team game also. Try to imagine two USF players fighting on the same side.
Story 1: Strum occupy the house in the controversial point. Rear echelons have nothing can do. Ost player's MG42 enter into the house. USF players build mortars and try to force the mg leave the house. Ost player build even more mortars to counter and out range USF players' mortars. Early game is done. No fuel point for USF players in team game.
Story 2: Strum occupy the house in the controversial point. Rear echelons have nothing can do. Ost player's MG42 enter into the house. USF players build a lot of riflemen and try to smoke the area. USF players reach the building and throw two grenade with a total of 60 munitions which can buy a more useful flamethrower if it was SU and find that the MG42 doesn't die then all the riflemen are pinned down. Early game is done. No fuel point for USF players in team game.
Story 2A: Strum occupy the house in the controversial point. Rear echelons have nothing can do. Ost player's MG42 enter into the house. USF players build a lot of riflemen and try to smoke the area. USF players reach the building and throw two grenade into the building with a total of 60 munitions which can buy a more useful flamethrower if it was SU and finally successfully force the mg leave the house after wasting 60 munition. After that, USF players find that there is another MG42/ MG bunker that covering that building. However it is too late, all the riflemen get pinned immediately and lost heavily due to turbo mortars. Early game is done. No fuel point for USF players in team game.
Story 2B: Strum occupy the house in the controversial point. Rear echelons have nothing can do. Ost player's MG42 enter into the house. USF players build a lot of riflemen and try to smoke the area. USF players reach the building and throw two grenade into the building with a total of 60 munitions which can buy a more useful flamethrower if it was SU and finally successfully force the mg leave the house after wasting 60 munition. Fortunately, there is no more MG behind MG. However there is a lot of volks behind sand bags and throwing a lot of flame nade into the smoke. Early game is done. No fuel point for USF players in team game.
Story 2C: Strum occupy the house in the controversial point. Rear echelons have nothing can do. Ost player's MG42 enter into the house. USF players build a lot of riflemen and try to smoke the area. USF players reach the building and throw two grenade into the building with a total of 60 munitions which can buy a more useful flamethrower if it was SU and finally successfully force the mg leave the house after wasting 60 munition. Fortunately, there is no more MG behind MG. However there is a lot of volks behind sand bags but they doesn't throw any flame nade. Riflemen immediately enter the building that the MG occupied before and find that there is a strum ambushing them at the opposite side of the building with 0 range. Early game is done. No fuel point for USF players in team game.
You would ask, why don't they flank the MG from two different side? It's PORT OF HAMBURG!!