Somehow you forgot what you said, here i put toghether your answers.
Checkmate
It is just as cheesy as smoke while taking extra micro and risk and it is easy to counter with not even attack ground but A click on the decrewed vehicle. How cheesy is it? Stop exaggerating it.
The "it" above is refer to decrewing vehicle. |
Wait, guys this is so important:
YOU MEAN A SOLDIER DOESNT KNOW HOW A FREAKING CANNON WORKS? (PUT THE SHELL INSIDE, PULL THE LEVER)
A MORTAR ITS EVEN MORE SIMPLER, DROP THE SHELL INSIDE LET IT FLY AWAY BY ITSELF. BOOM! War 101.
Dont even start me on HMGs...
And wait theres even more, the ammo of a team weapon, is just beside it! Wooah. I mean, who could have though of it! Also, I think you cant put a 120mm shell inside a 82mm mortar...
Seems pretty logic isnt it?
Just like you cant guarantee every soldiers know how to drive a tank although it is easy. That's the same for weapons. |
Ok mr smartpants, how do you A-click (BTW i used grid mapped hotkeys) if you CANT SEE THE TANK INSIDE SMOKE AND THE CREW CRIT REPAIRING IT?
At least im being realistic...
Oh mr smart pants, I am talking about the way to deal with a abandoned vehicle and this is not even as difficult as dealing with smoke since you dont have to use the hit ground button. Please read carefully. |
Makes sense to a point, since not all soldiers in ww2 knew how to drive, and each tank had different controls. To let tank to be stolen would be nice but its a really strange mechanic IMO.
WW2 tank steals were often wrecked abandoned tanks or tanks parked that never got crewed because of some raid or assault. They got crewed later by other tanks pilots with time to figure out its controls.
This way tanks are always targeted, no matter the crew being present or not, also, not even USF soldiers should crew tanks. You kill 2 stones with 1 bird, nice!
According to your logic, team weapons and hand held weapons should not be able to crew or pick up by opponent also.
Not all WWII soldiers know how to use all kinds of weapons and have the proper munition supply. Even soldiers from same faction should not be able to recrew tanks, since they may not have proper training to operate the vehicle.
So this is not a valid argument to support this change. |
IMO USF "free" officers is a unique concept that sets USF apart from other factions so this should probably stay. Same goes for the ambulance and the tank crews.
What has to be changed is that the air dropped weapons need to start costing more MP so spamming them isn´t as easy.
The Paratrooper + Pak Howi combo is still too good and gives USF too much of a power increase in early game.
I would also like to see regular Pathfinders starting on a cooldown like IR Pathfinders.
I dont understand why the 50cal needs to be as good as it is either. It´s a bit like if OKW got the Ost HMG42. 50cal should honestly be more of a Maxim than a competitor of best COH2 HMG.
M20 needs to get toned down slighty, it got buffed while being made cheaper which is never a good combo. It´s a bit weird that the 223 costs as much as the M20 while being WAY worse in combat.
Riflemen are not even nearly as bad as people claim, apart from the first 5-10 minutes against OKW they are really good infantry with snare and cheap grenade access. Vet 3 double bar riflemen eat Axis mainline infantry for breakfast, not sure why people chose to ignore that. I would consider them pretty well balanced overall, same as Volks.
5 minutes of a +7 fuel point in 4v4 is 70 fuel difference and 10 minutes is 140. If OKW dominate two fuel point from USF for 10 minutes in early game, that's 280 fuel difference between them. That's a KT already. It seems you actually have no idea how this game works. |
To dodge a killing blow BY DECREWING (thats the threat topic m8) is CHEESY AF.
Unless you adress the thread topic, stop derailing the thread
It is just as cheesy as smoke while taking extra micro and risk and it is easy to counter with not even attack ground but A click on the decrewed vehicle. How cheesy is it? Stop exaggerating it. |
Sooo..you are complaining that axis ( 2 different factions) work together (since okw has neither early mg or mortar) and beat you alone with only US?
U got teamwork'd mate
What if my teammate is USF also? So we both have nothing to do in first 5 minute |
It is CHEESY to decrew in front of an enemy and people dont like that, if you conserve insta decrewing why would raketen cloak cheese be removed then?
Decrewing Its no high risk/reward its a unwanted feature of the game. Only to do critical repairs while smoked, but no ones gives that use tho
You put your own vehicle in danger by extra microing it to decrew in front your enemy. How cheese is it? There is no downside for cloaking of rekaten so your example is wrong. |
USF have the option to choose their building, Ostheer and UKF do not and that does not make them less balanced.
If both build where equally good it would be plus but trying to make both build orders equally good is chasing a chimera especially across different maps.
Most importantly units should not be balanced around that concept having units made OP or UP just to achieve equal strong build orders.
And there other solutions like, one could move the mortar to Captain and make the Pak howizter doctrinal.
Please do it. Please turn USF into a dead faction completely and let them to deal with MG+Mortar+Sniper+Volks+Strum with the mixture of assault engineer and rifleman and maybe some path finders which are yummy targets for mortar and mg. Or simply delete USF from the game. So I don't have to play with USF teammate anymore. |
USF design is build around Riflemen squads but nowadays playing USF is about building the minimum of them and maximum of other units available from your doctrine.
As you mention it, USF today is about Pathfinders or AssEn, early WC51 or fast M20 into Stuart or M8. All of this supported by a minimum 2 HMG.50 and if required Captain/atg, then CavRifle, Paratroops or Rangers are completing the picture.
People have adapted to the lack of Riflemen value before getting them vet2 with 2 BARs. And you can see this from two different angles, or you're happy because of the variety of strategies it offers or your not because you don't see much of old predictable riflemen squad spam strats today.
But see the other part of the picture:
How are you supposed to beat JLI/volks with Obers with Riflemen squads? You bleed like hell and must invest a ton of munition into BARs. Well easy, you don't build much Riflemen and goes for LVs and other more dedicated squads less generalist.
How are you supposed to beat Ostruppen spam with riflemen only, same response as above, you bleed hard until you finally get BARs
How are you supposed to beat 5men gren squad strat: not with more riflemen
Sniper counter has been even more delayed so yeah here again you don't spam riflemen vs sniper
How to counter dual HMG start? not with more riflemen since they don't have smoke anymore
How to counter 221 start, not with riflemen that can't do shit before vet1
How vs dual Sturm start? not with more riflemen
How vs 4 volks start, not with more riflemen since you'll lose the mp war.
How to counter Gren spam, not with more riflemen but Lvs and HMGs
etc...
Riflemen squad has reached the point of being the weakest point of USF design. From being a squad with strengthen and weakness all the game long, we went to a squad that's mostly weak until you invest a lot of munition on it. It was balance when USF had the upper hand early game but not anymore vs OKW dominating the 5 first minutes and Ostheer brought to equal level with more variety.
And don't blame only the balance team for this, everybody here asked for it, to have USF riflemen squad less powerful and forcing the player to use other units.
Are those other units too powerful? well they still necessary need to be good since they kind of lock you into tech and doctrinal choices.
We see it today, very few people goes for T2 as the ATgun doesn't bring much that early in comparison of the HMG, the HT is nice and can suppress on the move but lack of M20 mobility and bleed potential.
Finally a fair explanation to current USF status. Thanks for the effort. |